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“I know how you hate to hear this, but we’ve done a ton of focus groups and everyone tells us it’s a great controller,” says Ed Fries, Microsoft’s VP of games publishing. “I think it’s a non-issue.”
“These guys buy their own systems and look at them based on the quality of the content and how much a** it kicks,” says Seamus Blackley, manager of Microsoft’s advanced technology group. “When you see our kiosk running next to GameCube, you’ll see 30,000 polygon DOA characters next to Luigi’s Mansion. The difference is self-explanatory.”
“The game industry doesn’t really know what its on-line strategy is,” says Allard, “and we’re going to bring some leadership. If Nintendo’s looking for some tail lights to chase, we don’t mind being in the pole position.”
“X-Box is not just about drawing a better Mario,” Blackley says. “It’s enabling totally different kinds of experiences. And if first-generation titles are doing that, the next year and year after that will be explosively innovative. X-Box holds that future of console gaming where no other console can.”
“We have 400 games in development right now,” says Blackley. “We could have had 100 launch titles if we wanted.”
“I honestly believe Square wants to be on X-Box,” says Fries. “The Nintendo solution really isn’t an option for them, for some historical reasons you probably are familiar with. I think X-Box is inevitable for Square.”
“I think it takes more than just putting Resident Evil on the console,” says Ed Fries, “to change the fact that the box is a purple cube with a carrying handle on the back.”
Wow. These are strong and direct statements about the Microsoft X-Box and about the Nintendo GameCube. To be sure, Microsoft, though seemingly confident, is concerned about the competition they will face later this November.
These quotes may make some laugh; they may make others spit and swear. But, for the most part, they make reporters wonder why such a seasoned company would allow its representatives to make such remarks that (as many video gaming news sources have said) “often appear irrational and juvenile.”
Thoughts?
Thing is, this statement is actuallt so true!
Look how far online gaming has come in the last 3 years. Not very far. All that's happened is that more people are playing as 'net access has become cheaper.
There's no strategy. Developers are just saying "Oh, ok then, we'll chuck an online option in, just to keep people happy."
The only games that really look like they're pushing the PC online gaming scene is Motor-City Online, which isn't out for a while (I think, not sure of release date), and another online RPG.
Where's the links between the big publishers and the ISP's? Where's the link between console manufacturers and the ISP's?
In any other industry, companies set out targets: "We want to sell this many between now and the end of the year." Or "We want it to be this quick in 6 months time."
Where is that in the online gaming world? And the answer is: It isn't there at all.
Why? Because the developers who do it first, will make mistakes. That's natural, when you're the first person/company to do something, you won't get it right straight away. Because of this, your competitors can look at your mistakes, and learn lessons from them, putting them in a stronger position.
Which is why no one wants to be first.
Microsoft have the money, and the arrogance, to kick online gaming (both on PC and console) into action, and it looks like that's one of their priorities with XBox, which in my view, is a good thing.
They are forcing Sony (at least) to think about it's online strategy, as Sony won't want to be left behind. If the XBox was never going to be, would there be a modem being released for the PS2 next year?
I personally don't think so.
I'll beleive it when I see it!!
“I know how you hate to hear this, but we’ve done a ton of focus groups and everyone tells us it’s a great controller,” says Ed Fries, Microsoft’s VP of games publishing. “I think it’s a non-issue.”
“These guys buy their own systems and look at them based on the quality of the content and how much a** it kicks,” says Seamus Blackley, manager of Microsoft’s advanced technology group. “When you see our kiosk running next to GameCube, you’ll see 30,000 polygon DOA characters next to Luigi’s Mansion. The difference is self-explanatory.”
“The game industry doesn’t really know what its on-line strategy is,” says Allard, “and we’re going to bring some leadership. If Nintendo’s looking for some tail lights to chase, we don’t mind being in the pole position.”
“X-Box is not just about drawing a better Mario,” Blackley says. “It’s enabling totally different kinds of experiences. And if first-generation titles are doing that, the next year and year after that will be explosively innovative. X-Box holds that future of console gaming where no other console can.”
“We have 400 games in development right now,” says Blackley. “We could have had 100 launch titles if we wanted.”
“I honestly believe Square wants to be on X-Box,” says Fries. “The Nintendo solution really isn’t an option for them, for some historical reasons you probably are familiar with. I think X-Box is inevitable for Square.”
“I think it takes more than just putting Resident Evil on the console,” says Ed Fries, “to change the fact that the box is a purple cube with a carrying handle on the back.”
Wow. These are strong and direct statements about the Microsoft X-Box and about the Nintendo GameCube. To be sure, Microsoft, though seemingly confident, is concerned about the competition they will face later this November.
These quotes may make some laugh; they may make others spit and swear. But, for the most part, they make reporters wonder why such a seasoned company would allow its representatives to make such remarks that (as many video gaming news sources have said) “often appear irrational and juvenile.”
Thoughts?