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So instead of thinking for ages why not ask someone who knows. Sure beats reading through walkthroughs at gamefaqs and the such like.
Anyway its a class game, looks and plays well and it surprised me in a lot of places.
Ok, I'm at the place where you blow up the rock to let the spring fill the area.
I have thrown a bomb into the first statue but can't seem to reach the second one. I presume you just have to aim right but I'm struggling.
Anyone?
> How do you get to the boss room in Dragon Roost dungeon??
>
> >:-|
You need the big key.
After you've got the grappling hook from the bird wench...actually this could take a while hang on i'll go copy paste something from Gamefaqs
This bit's just before you get the grappling hook, you should be able to work out where you are.
Outside one more time. Run up the stairs. They fall, so keep moving. Medli's
been captured! Let's see if you can mount this rescue without being tossed into
the ocean by a giant bird. Kill these two bokoblins, then the big ugly moblin.
The big one turns into a weird glowing sphere. Hit it with your sword and
various things will come out, rupees, hearts, etc. It's like a jackpot. Talk to
Medli and get a grappling hook. Go up the stairs you see, and use it. You'll get
a little targeting thing, aim it at the bar Medli is standing on, the brownish
part. When you can fire, it changes to a yellow starburst kind of mark. Then
it's just like swinging on those lanterns. Swing over the next one, then cut
through the boards and drop a level. This is the door you just came in. Use it.
Run to the warp jar and hop in. You're back at the beginning. Kill these two
bokoblins (again) and go through the door. Go into the first door on the left,
then turn right. Remember here? Swing across and get another treasure map (#11).
Swing back, go back out the door, into the first room, and back into the warp
jar. This takes you to the second warp jar, but we don't want to be here, so hop
back in again. Go through the door that led to the grappling hook and turn left.
More grapple poles. Swing like Tarzan down to the door and go in. Also, if you
get stuck at an awkward angle while swinging, hold R. That'll stop you. Turn a
bit, then let go of R and start swinging again. You can also climb up and down
while holding R.
Go across the rope bridge, killing the obvious bokoblin and then the one that
pops out of a jar. Remember what I said about respecting the bridge? Forget it.
Cut all the vertical strands, or, what I find more fun, grab a bokoblin staff,
light it, and then burn them. You'll fall to a lower level. Grab the chest (joy
pendant) and go out the door.
Okay, hop into this birdcage thing on your left. You want to stand in the center
and cut all three ropes and once. The easiest way is the charged B spin attack.
Done right, the bottom will fall and land on another flame geyser, so you have
an elevator. Once you are down bottom, jump into the little archway and
continue. Jump across wood platforms then go up a ladder to a big mouth with a
door in it. Turn around and look up at the ceiling to find a grapple dealie.
Swing on it, and it will pull down, because this is actually a switch as well.
Hold in R, stop, turn around, swing back, and go into the door.
**GBA note** If you have the GBA, use the Tingle Tuner and bomb the little
alcove right across from you (there will be a question mark where you should
bomb). A chest will appear with a golden Tingle statue inside. There are 5
total, one in each dungeon. You CAN'T get it without the Tingle Tuner (even if
you come back later with bombs). **end GBA note**
Grapple, stop, turn right (or left if you got the Tingle statue), and swing over
that way. Jump across platforms and grapple to the door.
Okay, here you want to take one of the magtails and hit it, but not kill it. If
you hit it twice with a normal attack, it will roll into a ball. Pick it up and
drop it on the switch so you can get at the chest with the boss key. Now, if
you're lazy, you can save, quit, and then you'll be back at the beginning of the
dungeon where you can use the warp urn twice to get to where we're going. Or you
can backtrack the long way. Your choice. Me, I'll backtrack. Get a few more
rupees, and it's not like it's hard. Besides, it's what you "should" do.
Leave through the door you came in. Grapple across, hop to the next grapple
pole, then grapple, turn left, climb up a little so you are level with the
ledge, and swing to that door. Exit. This is tricky, but can be done. Grapple
onto the switch we pulled down before. Hold R, turn so you're facing the exact
center of the bridge, and climb down a little. We need as wide a swinging arc as
possible while still being able to reach the bridge. When you have it, swing and
let go, and if done right, you will catch onto the bridge. If you have too much
trouble, just do what I described before about saving, quitting, and using the
urn twice. Assuming you made it, turn right on the bridge. Jump across the gap,
follow the path, jumping where need be. Take the second right turn and voila,
you're back at the warp urn room. Kill the bokoblins, use it, then use it again.
Finally. Near the lava is a grapple pole that you can use to swing across. Kill
the magtail if you wish, and run up the stairs to the door, grabbing the chests
on the way. Each of the top jars has a fairy, which you should catch in your
bottle (use it near the fairy). Unlock this mean looking door and enter... if
you dare.
What you do is, turn around and face the lava, look up and there is a place to use the grappling hook.
There isn't anywhere to swing to, but by swinging on the pole you activate a switch that opens the door,
There is one set of rooms on the first floor which I can't get into, I knocked the cage down, but the door is sealed and I don't know how to open it.
>:-|
Ah well. May do some stuff with the sub-quests later...
> Whitestripes DX wrote:
> Link and Aryil wear different clothes, you can understand the
> ancient
> Hylian language, every piece of treasure is in a different place and
> you start eith the DX Picotbox.
>
> Cheers. I take it the DX allows colour photos...? The dude in the
> Nintendo gallery wouldn't accept any of my photos before cos they were
> black & white...
You can get the DX 1st time around, you know.
I have it right now.
*Strokes DX*
Mmmm ...
> Link and Aryil wear different clothes, you can understand the ancient
> Hylian language, every piece of treasure is in a different place and
> you start eith the DX Picotbox.
Cheers. I take it the DX allows colour photos...? The dude in the Nintendo gallery wouldn't accept any of my photos before cos they were black & white...
Plus extra XXX scenes involving Link's big tool and various cast members including Mr Boat himself, a seagul, three pigs, Tingle and the bomb-shop owner.
You have a plane, not a boat.
The sea is white.
Your head is 10x as big
Controlling the wind directs your massive potion-induced farts.
The Forsaken Fortress is a happy fairy-land filled with clouds and flowers and rainbows.
The sharks dress in drag and sip Bloody Marys.
The lighthouse on Windfall is a giant lemon.
The WInd Waker is a human spleen.
The postboxes are yellow.
You shoot penguins, not arrow and sweaty soF**ks, not bombs.
You can carry up to 50 phone books.
The Deku Tree tries to seduce you.
The Ninty Gallery is full of porn.
Instead of Rupees you get jam sandwiches.
You have commands such as "Shut up", "F*F**k you", "Meet me upstairs in 5 minutes", "Yes, I heard you the first time" and "Give me that, or I will chop off your head."
You have to drag a volvo behind you.
You have a machine gun.
The Deku leaf is an inflatable woman.
The moon is a big ar-se
You walk around on you hands.
Everything is made from carrots.