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It's what I want to be, and been looking around at stuff - apprently most designers would be expected to do some of the programming and other stuff too to get the idea across and show people what you want, rather than just telling them to do it, then moaning when it goes wrong.
Although you probably could get away with it if you could draw really, really well, and get everything across like that. But I'm not sure what you're 'team' would think of you.
> This would only happen if you had proof (i.e video evidence or
> official documents) that you had the ideas first.
And you could proove that someone else hadn't had your idea prior to this?
> Don't send your ideas to developers.
> They will send them back unopened because if they use a similar idea
> in a game they could get sued, by you, for stealing your ideas.
This would only happen if you had proof (i.e video evidence or official documents) that you had the ideas first.
They will send them back unopened because if they use a similar idea in a game they could get sued, by you, for stealing your ideas.
But you have to be sure that each one you think of that you write things down.
Could also be worthwhile sending ideas to developers. If it is well thought out and planned then you never know what could happen.
*Gets notepad*
Aha... EA games, here i come.