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If you haven't read cube europe yet check it out.
Mario 64 had very little single player value once you'd completed all the cups and done them all backwards, which didn't take long at all.
Wish you could customise your Kart, adding parts and weapons and stuff but I'm guessing you can't.
It's a racing game, you race.
Mario Kart 64 was spot on, three championships with three different difficulties, and then another championship to unlock.
Of course, on the GC it would be nice to have at least 6 tracks per championship; and there really should be new battle mode tracks/secret characteres etc to earn when you beat each championship on the hardest setting.
Why the &%$£ would you want a story mode?
That's just gay.
There are new weapons, and character specific ones which is very good. Track editor would be okay but I doubt I would actually use it.
And I doubt they would have taken battle mode out.
> I would still be over joyed to have Mario Kart 64 with a graphical
> update and different tracks; it ain't broke...and there hasn't been
> enough of it to be boring or repetitive.
I'm all for keeping the basic gameplay the same; they should definately include the traditional one-man-kart and battle modes aswell as this new co-operative play (if they don't, which I doubt really, I'll be pretty annoyed).
But it really would be nice for some big leaps forward. Perhaps a track editor (would be an incredibly tough job for the coders, but would be great fun to race around each other's tracks in multiplayer). Perhaps a custom character (or new ones at the very least - I'd like to see Link racing).
Explorable and interactive tracks would be good (but nothing to distract from the racing) and more innovative obstacles, too. New power-ups would be good and maybe a story mode for added depth. Those are just a few ideas I've thought up now..
> I was disappointed with the Mario Kart footage. Just looks like Mario
> Kart 64 all over again,
Would that really be such a bad thing?
I would still be over joyed to have Mario Kart 64 with a graphical update and different tracks; it ain't broke...and there hasn't been enough of it to be boring or repetitive.
And some original features like create-a-track wouldn't go amiss.
> Still, nice to see that little feature come back - it never really
> took off on the DC did it?
The Dreamcast was just a case of transporting scores, with F-Zero you'll be able to unlock parts for your ship on the Arcade version and then transport them to the Cube version and vice versa.
Should be good though I highly doubt we'll get it in this country.