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"Nintendo Pacman? And Mario Advance 4 Rumours..."

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Sat 10/05/03 at 14:32
Regular
Posts: 787
Insiders allege that, unbeknownst to Namco, designer Shigeru Miyamoto and a team at EAD began work on a Pac-Man demo for Game Boy Advance. After 30 days or so on the project, the team had created a full remake of the title, at which point it was shown to amazed employees at Namco. Afterward, it was decided that making a GameCube version, which could be linked to the GBA build could heighten the experience further. So one was created.

What's the big idea? Once the GBA title is linked with the GCN version, all sorts of unique things start to happen, say sources. First, the experience has been designed with four players in mind: one player -- with the GBA, controls Pac-Man, while three GameCube players control three separate ghosts. The person playing with the GBA can see the action on the handheld's screen in classic Pac-Man form. However, the GameCube players can't. Instead, the action on the television screen is split into three play circles -- each showing an isometric 3D view of the Pac arena; no GameCube player can see the full maze. Because GCN gamers can't see the whole maze, the search for Pac-Man is made all the more difficult and entertaining.

The title is so far still being described by sources as little more than a "full-blown demo." Pac-Man for GameCube is said to have simple, cute graphics.

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Sounds Great fun, finally, you can be the ghost and stop the pellet munching maniac.

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According to the latest issue of GamePro magazine, Super Mario Advance 4 will debut at this months E3 event. The game will be a port of the N64 title Yoshi's Story, which seems like a strange decision.

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Heh, I always thought it was going to be Mario 3 for the NES, but that's Mario Advance 5 then. I've never played Yoshi's story before. Is it any good?
Sat 10/05/03 at 14:53
Regular
Posts: 11,038
Be quiet, proper Pacman would rule, unlike those stupid Pacman World games which are REALLY bad platformers.
Sat 10/05/03 at 14:47
Regular
Posts: 53
A Game Cube version of pac-man would be rubbish.
Sat 10/05/03 at 14:32
Regular
Posts: 11,038
Insiders allege that, unbeknownst to Namco, designer Shigeru Miyamoto and a team at EAD began work on a Pac-Man demo for Game Boy Advance. After 30 days or so on the project, the team had created a full remake of the title, at which point it was shown to amazed employees at Namco. Afterward, it was decided that making a GameCube version, which could be linked to the GBA build could heighten the experience further. So one was created.

What's the big idea? Once the GBA title is linked with the GCN version, all sorts of unique things start to happen, say sources. First, the experience has been designed with four players in mind: one player -- with the GBA, controls Pac-Man, while three GameCube players control three separate ghosts. The person playing with the GBA can see the action on the handheld's screen in classic Pac-Man form. However, the GameCube players can't. Instead, the action on the television screen is split into three play circles -- each showing an isometric 3D view of the Pac arena; no GameCube player can see the full maze. Because GCN gamers can't see the whole maze, the search for Pac-Man is made all the more difficult and entertaining.

The title is so far still being described by sources as little more than a "full-blown demo." Pac-Man for GameCube is said to have simple, cute graphics.

-------------

Sounds Great fun, finally, you can be the ghost and stop the pellet munching maniac.

--------------

According to the latest issue of GamePro magazine, Super Mario Advance 4 will debut at this months E3 event. The game will be a port of the N64 title Yoshi's Story, which seems like a strange decision.

--------------

Heh, I always thought it was going to be Mario 3 for the NES, but that's Mario Advance 5 then. I've never played Yoshi's story before. Is it any good?

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