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"The overall look sits surprisingly comfortably between Disneyesque rosy cheeks, and the sexier, streamlined aesthetic of Japanese anime. In this way the game meets traditional expectations of how a platformer should be drawn but undercuts all that wholesomeness with a dash of disquietude."
WHAT!?!?
What a bunch of .
That is quite possbily the stupidest two sentences I've ever read. Shall I give you the sentence once it's been through the fabled "YH Universal Crap Removing Translator"? Well, here is the result:
"The game looks cartoony. But as this is for the PS2, the word cartoony is banned. So we'll mix in some rubbish about Japanese anime (which are cartoons themselves, but we hope people forget this). Failing that, we'll make the sentence so damn stupid people can't be bothered to re-read it 1,785 times to work out what it means."
Bit of a difference between the two there, isn't there?
But why do magazines do this? Why use ridiculously long winded ways of saying things, just to meet the word count?
Do you know what disquietude means? It means this:
dis·qui·e·tude (ds-kw-td, -tyd)
n.
Worried unease; anxiety: a state of brooding disquietude about a colleague's success
How the hell can you say that about a damn picture?!?
Oh, this picture looks uneasy. WHAT!?!?
What a load of rubbish.
Anyway, I think I've made my feelings clear on that one, so while I'm on the subject of screenshots, here's another one for you:
Why do screenshots of console games look so bad in magazines? PC screenshots look good in magazines, both look good on the web, but console screenshots - in a printed magazine, look like they were done by a blind four year old with no arms.
Why is this?
Did you know that "Jak" and "Daxter" are the two men at the start of The Great Escape that are talked about but never seen? It's assumed that they didn't make it.
I think so anyway... if I remembers correctly.
"The overall look sits surprisingly comfortably between Disneyesque rosy cheeks, and the sexier, streamlined aesthetic of Japanese anime. In this way the game meets traditional expectations of how a platformer should be drawn but undercuts all that wholesomeness with a dash of disquietude."
WHAT!?!?
What a bunch of .
That is quite possbily the stupidest two sentences I've ever read. Shall I give you the sentence once it's been through the fabled "YH Universal Crap Removing Translator"? Well, here is the result:
"The game looks cartoony. But as this is for the PS2, the word cartoony is banned. So we'll mix in some rubbish about Japanese anime (which are cartoons themselves, but we hope people forget this). Failing that, we'll make the sentence so damn stupid people can't be bothered to re-read it 1,785 times to work out what it means."
Bit of a difference between the two there, isn't there?
But why do magazines do this? Why use ridiculously long winded ways of saying things, just to meet the word count?
Do you know what disquietude means? It means this:
dis·qui·e·tude (ds-kw-td, -tyd)
n.
Worried unease; anxiety: a state of brooding disquietude about a colleague's success
How the hell can you say that about a damn picture?!?
Oh, this picture looks uneasy. WHAT!?!?
What a load of rubbish.
Anyway, I think I've made my feelings clear on that one, so while I'm on the subject of screenshots, here's another one for you:
Why do screenshots of console games look so bad in magazines? PC screenshots look good in magazines, both look good on the web, but console screenshots - in a printed magazine, look like they were done by a blind four year old with no arms.
Why is this?