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Can you say retard?
Overall there's better online first person shooters on the PC and evensome that is pretty good offline.
I've seen far better online gaming in Ghost Recon on Live than in the PC version, and it's far more playable and controllable as well.
Of course this is all just personal opinion, but the lack of keyborad and mouse combo's for just about every console there has been, bar Dreamcast, is telling....
As for Halo;s controls being wonderful, well that just sin't true.
Clicking the left thumbstick to crouch? What idiot thought that up? Did they realise it's virtually impossible to move while crouched with ths method?
If a console user ever played a PC user at a FPS online he would get smashed, PC control is so much more versatile and much quicker. You could shot someone's head off before he'd managed to slowly drag the gun sights onto their body.
PC FPS own console ones in everyway, the only thing console FPS ever have over PC ones is the multiplayer without having to link up.
As for not getting Half Life's full potential, well, you obviously have no idea. There are over 400 mods for Half Life and it's still immensly popular to play online now. There are approximately none for Halo.
As much as I like console games, for FPS, a mouse is far and away the best way of aiming and looking around.
I've played countless FPS games since Doom, and even the ones I play now with a cordless keyboard and optical mouse do not match the intuitiveness that is Halo on the Xbox, and even Timesplitters 2 on the Gamecube.
Customisation is hardly a brilliant way of championing your beloved old combination of keyboard and mouse is it ? Last time I checked no FPS game worth playing needed the entire keyboard for starters, and indeed any game which does is an example of a stupid interface, and nearly every console FPS lets the player customise controls or offers a range of setups.
Sure the PC may be the king of RTS, but to most of us that means little as these games such as C+C Generals e.t.c. still come down to the equivalent of Red Alert's infamous "Tank Rush" tactics. Same goes for these wondrous RTS games online, there is largely little strategy used except who reckons they have the biggest force first that can hunt down the other player(s).
King of FPS ? Online sure, but offline ? You don't even have Halo.....and whilst Half Life 2 looks pretty excellent I wonder just how many PC owners will actually experience it at it's full potential? It's pretty much accepted that PC Developers barely try to push the limits of the machines people own, they just up the specs needed to play. which is sheer laziness, but when there are so many alliances between hardware makers and PC developers then it's not really surprising is it ?
Nothing I've seen of Half Life 2 fills me with as much excitement as an 8 minute clip from this years E3 of Halo 2, or the games that Nintendo have lined up.
Consoles are the place to go for imaginative titles, pure gameplay and not having to upgrade every six months for the new uber game.....
> but I was only talking about the 'aiming' as were IGN. Since they are
> in the know, I take this to mean 'superior aiming to pc'. IGN actually
> thought the rest looked like a fairly straight port. Guess you can
> only improve upon the aiming.....
Bwahahahahahahaaaahahahaha!
Firstly I am a gamecube owner -I love the console and other platforms for their good sides and bad sides but this has to be said....:
The post above is complete and utter b0110cks. There is NOTHING, ABSOLUTELY NOTHING that comes close to a cordless optical mouse and a keyboard for FPS games. Intuitive control, fluidity, customisation and sheer precision are what elevates this control method. The PC is the king of the FPS, as it is the king of the RTS. I gaurantee you, if a FPS game came out on a console at the same time as a PC - I WILL WHUP any console gamer bar perhaps the best in the world at a straight shoot out. I am not blowing any trumpets and I am not even ranked as a FPS player or belong to any clans - but with the same learning curve on each platform for each player, it's just no contest.
It's simple - one platform is better than another at certain things, but all have their strengths.