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"NINTENDO FORUM :- WORLD'S LONGEST THREAD: RECORD ATTEMPT"

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Sat 03/11/01 at 09:26
Regular
Posts: 787
Just Use this topic like a narmol chat room. and keep it livin'

If you have anything to say. Say it here.

[Captain's Log: 10/03/04 - Day of the Edit Post Feature]
[Diary Entry: 7/7/05 - "We shall never forget"]
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Sat 06/04/02 at 01:07
Regular
"Devotion 2The Ocean"
Posts: 6,658
10pt Ariel

:D
Sat 06/04/02 at 00:36
Regular
"Peace Respect Punk"
Posts: 8,069
Cooky wrote:
> Narr just 90 pages of word document!

:)


What size text am I allowed...?
;-)
Sat 06/04/02 at 00:09
Regular
"Devotion 2The Ocean"
Posts: 6,658
Narr just 90 pages of word document!

:)
Fri 05/04/02 at 23:41
Regular
"Peace Respect Punk"
Posts: 8,069
when you said 90 pages, did you mean BOTH sides... ???
Fri 05/04/02 at 22:26
Regular
"Devotion 2The Ocean"
Posts: 6,658
goody good!

:)
Fri 05/04/02 at 22:14
Regular
"Peace Respect Punk"
Posts: 8,069
Fine. It'll be on Shigsy's desk first thing Monday morning... ;-)
Fri 05/04/02 at 21:35
Regular
"Devotion 2The Ocean"
Posts: 6,658
Sibs wrote:
> Ah, you forgot to carry the 2 didn't you...? ;-)

Anyhow, I would do it, but
> then there'd be no challenge in it for you... :D


DAMMIT DAMMIT DAMMIT!

You can do my other project for me then. Go to the games idea forum and read my post. Then using that brief create a full 90 page games design document!

:)
Fri 05/04/02 at 21:29
Regular
"Peace Respect Punk"
Posts: 8,069
Ah, you forgot to carry the 2 didn't you...? ;-)

Anyhow, I would do it, but then there'd be no challenge in it for you... :D
Fri 05/04/02 at 20:02
Regular
"Devotion 2The Ocean"
Posts: 6,658
Do us a favour!

Someone sort this surface drawing algorithm out! {LOL}

for (s=0; s<1.0; s+=0.33)
{
for (m=0;m<4;m++)
{
// m=(s*10)/3.3;
// m=1;
// printf("%i\n",m);
Curve.R[0] = Bez(Curve.Pts[m][0][0], Curve.Pts[m][1][0], Curve.Pts[m][2][0], Curve.Pts[m][3][0], s);
Curve.R[1] = Bez(Curve.Pts[m][0][1], Curve.Pts[m][1][1], Curve.Pts[m][2][1], Curve.Pts[m][3][1], s);
Curve.R[2] = Bez(Curve.Pts[m][0][2], Curve.Pts[m][1][2], Curve.Pts[m][2][2], Curve.Pts[m][3][2], s);
// glBegin(GL_POINTS);
// glVertex3f(Curve.R[0], Curve.R[1], Curve.R[2]);
// glEnd();


for (t=0; t<1.0; t+=0.33)
{
for (p=0;p<4;p++)
{
// p=(t*10)/3.3;
Curve.G[m][p][0] = Curve.Z[0] = (Curve.R[0] + Bez(Curve.Pts[0][p][0], Curve.Pts[1][p][0], Curve.Pts[2][p][0], Curve.Pts[3][p][0], t))/2;
Curve.G[m][p][1] = Curve.Z[1] = (Curve.R[1] + Bez(Curve.Pts[0][p][1], Curve.Pts[1][p][1], Curve.Pts[2][p][1], Curve.Pts[3][p][1], t))/2;
Curve.G[m][p][2] = Curve.Z[2] = (Curve.R[2] + Bez(Curve.Pts[0][p][2], Curve.Pts[1][p][2], Curve.Pts[2][p][2], Curve.Pts[3][p][2], t))/2;
glBegin(GL_POINTS);
glVertex3f(Curve.G[m][p][0], Curve.G[m][p][1], Curve.G[m][p][2]);
glEnd();
}

}
}
}

:'(
Fri 05/04/02 at 18:07
Regular
"Devotion 2The Ocean"
Posts: 6,658
Right i'm BACK! :D

oh, and go look in the games idea forum n read my games design. Alternatively go to :-

www.adamcook6.ninjas.co.uk

and look at it there with some pics! :D

Oh, and just go look at my site anyways as there's some new pages for ya to look at!

:)
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