The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Despite Shigsys Mario64, pretty much reinventing the platformer in 3D... can it be that 2D platformers are essentailly more fun to play than 3D platformers?
Platformers were, after all, first developed in 2D... and although, its probably best to forget Oceans cookie cutter platformers of the late eighties, early ninites, 3D platformers are a new look on an old idea rather than a new 3D game genre themselves.
It has been discovered, largly through trial and error, that a lot of features, that are, in 2D platformers staple actions, just dont work in a 3D environment... and so 3D platformers tend to be, more often than not limited, to a much more basic, limited range of gameplay action, which can make them more reptitive than 2D can be.
Although, 3D platformers do provide a lot more potential than 2D platformers... They provide a 'complete' evironment to work within, as opposed to left-right (and sometimes through doors to other left-right' envirnments.
However, complete environmens do seem to lend themselves to much more realistic design requirements... The surreal and often abstract gaming concepts often applied to 2D platformers for some reason, whether asthetically, dimensionally, or whatever, just dont work within a £D environment, maybe we just expect things to work in a certain way much more in 3D than 2D?
Which is the best way forward? To mix 2D and 3D? Develop each as a seperate game style? ...
Maybe Nintendo are onto something with the hand drawn cell look?
Given the power of todays and future systems, It seems foolish to resign ourselves to older design styles because of our lack of imagination...
> JUst out of interest Armatige....don't you think that more people would read
> this if you used your normal name? Not saying that everyone reads the topics by
> people they know, but I am sure that if some people knew it was you they would
> reply.
lol... I dunno, I thought I would try something different?
(Is it me or are the forums a lot quieter than they used to be?)
Although, I tink you may be right? :P
As to the 3D 2D argument I think that 3D
> platformers have a lot of potential. I think that we have to give up our old
> ideas about how a platformer should be and let 3D platformers be a class of
> their own. The only problem I have with 3D platformers is that they can be too
> easy because of all the escape routes.
So, you think maybe we should rethink 3D platformers...
Thinking of them as a Game Genre in themselves, rather than an extension of 2D platformers???
As to the 3D 2D argument I think that 3D platformers have a lot of potential. I think that we have to give up our old ideas about how a platformer should be and let 3D platformers be a class of their own. The only problem I have with 3D platformers is that they can be too easy because of all the escape routes.
MJ
But only a little bit better.
Despite Shigsys Mario64, pretty much reinventing the platformer in 3D... can it be that 2D platformers are essentailly more fun to play than 3D platformers?
Platformers were, after all, first developed in 2D... and although, its probably best to forget Oceans cookie cutter platformers of the late eighties, early ninites, 3D platformers are a new look on an old idea rather than a new 3D game genre themselves.
It has been discovered, largly through trial and error, that a lot of features, that are, in 2D platformers staple actions, just dont work in a 3D environment... and so 3D platformers tend to be, more often than not limited, to a much more basic, limited range of gameplay action, which can make them more reptitive than 2D can be.
Although, 3D platformers do provide a lot more potential than 2D platformers... They provide a 'complete' evironment to work within, as opposed to left-right (and sometimes through doors to other left-right' envirnments.
However, complete environmens do seem to lend themselves to much more realistic design requirements... The surreal and often abstract gaming concepts often applied to 2D platformers for some reason, whether asthetically, dimensionally, or whatever, just dont work within a £D environment, maybe we just expect things to work in a certain way much more in 3D than 2D?
Which is the best way forward? To mix 2D and 3D? Develop each as a seperate game style? ...
Maybe Nintendo are onto something with the hand drawn cell look?
Given the power of todays and future systems, It seems foolish to resign ourselves to older design styles because of our lack of imagination...