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"The Depth of Multiplayer"

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Tue 30/10/01 at 23:59
Regular
Posts: 787
Isnít Mario Tennis a wonderful game? Isnít it THE best tennis game ever to be created?

From good-old, great-game producing Nintendo came the most enjoyable, simplistic, joyful and exciting Tennis game ever to grace the gaming industry. Not only does it have the visual quality to have you drooling, but game play to match AND send you into a gaming frenzy; Which is why it is easily one of the most-played multi-player games in my socially-active bedroom.

Almost everyday after school I invite my friends around for a spot of multi-player madness. This usually involves us hectically playing Perfect Dark, Mario Golf, Super Smash Bros. and, of course Mario Tennis. Itís always great fun, and we end up playing ëtill the cows come home.

Anyway, the reason I am writing about Mario Tennis of all games to choose from, is because it springs to mind when the word ëtacticsí is used. Yeah, we can all get really immersed in Perfect Dark or Mario Golf, and even become hysterical when playing Smash Bros., but none of those games can be played so much as to come up with an almost perfect tactic in which victory is almost certain. What I am saying is that myself and a mate discovered (after an endless amount of doubles matches) an easy way to win. It works best against two ëintense difficultyí computer players, it simply doesnít work as well against humans because we are not programmed to do certain things, or follow a set routine, instead, we are unpredictable (most of the time ;-D); so donít get too cocky about predicting a victory over your chums.

So, want to know how to guarantee yourself victory in a doubles match with a mate against two ëintenseí rated computer players? Then read on...

Before you even begin the match thereís an important choice to make. Each character has their-own unique quality about them. First of all there are the ëspeedyí characters: Baby Mario, Yoshi and Birdo; perfect for those wide, tight-angled shots that are usually impossible to get to ñ use their agility wisely, and you canít go too wrong with these fellas. There are also the two ëTrickyí characters. However, Iíd advise only the more experienced player tackle these two tricky blighters. Thereís the ëPowerí characters ñ and you donít have to be a genius to work out who these three are: Wario, Donkey Kong and Bowser. Oh yeah, and DK Jr ñ a secret character. And last of all are the ëTechniqueí characters: good-old squeaky-voiced Toad, the two weakling-women, Peach and Daisy and of course, Waluigi ñ Luigiís evil cousin, just like Wario is to Mario. And then there are the two average players to consider: The Italian brothers, Mario and Luigi. They work well with any of the other characters and therefore are the easy choice to make in case you canít make your mind up.

Enough blabbering on about the characters ñ on to the tactics!

As you start the match one of you two are serving. No matter what, with any of the characters, serve across court, so to push them wide and force them to (usually) hit a high, powerful top-spin shot which should, depending on the ability of your mate, lead to your first, easy point on the road towards an easy victory. But, the problem really begins when you serve to the right against the computer teamís secind player. He or she is a lot more unpredictable, and therefore both of you should stay exactly where you are at the beginning of the point. But get who ever is at the net to stand in the tramlines to prevent the commonly occuring ëpassí shot which is likely to annoy you when done more than five times. Once you have made sure that no irritating pass shots can be achieved, get ready to embark on a long and tedious rally between the two opposite back-court players. The tactic here is to tell your mate, (who might find the temptation of straying slightly into the middle of the court, to intercept one of the top-spin shots hit from the rallying computer player and get a good smash shot in to win the point), that YOU are going to ëedgeí inwards a little during the rally. Getting closer and closer towards the net until you are in the perfect position for the smash ñ this should win you the point. Now all you have to do is perform both of those handy tactics at the right time to guarantee yourself the first game, and all the games when itís your serve.

Now, for anything else, such as the computer playerís serves, simply stand at the back of the court and get a rally going. This is where a ëTechniqueí player would come in handy for those accurate back-court shots. A speedy fella wouldnít be of no use, either ñ Iíd recommend Baby Mario and Toad ñ the perfect team.

So the words to say when playing are ìIím going to ëedgeí my way in, mate...î and ìStay at the ëpassí positionî. Always works for me and my trusty companion. You may think we are sad for doing this, or you might think we are taking it a little too seriously, but our aim is to complete the exhibition score chart for doubles on intense difficulty ñ and it will take a long time to do.

So, into the tactics side of the topic ñ have any of you tried ëspecialí tactics to try and improve the way you play, or your gaming experience? :D

Iíve already heard of internet, erm, ëteamsí or ëgangsí who take strategy games such as Command and Conquer a little too seriously and end up acting like real commandos or something, instead of having fun, which is essentially what games are for....right? :D

Anyway, I suppose you can take games a little too far than necessary, like the sad people Iíve just mentioned, but what Iím asking you is ñ have you got any particular tactic that you use on Perfect Dark to ensure a winner? How about Super Smash Brothers? No? Ah well, looks like Iím the only one...

Letís hope that the up-coming GameCube will be able to supply us with the sort of unforgettable multi-player experience weíve had the privilege to enjoy, eh?

SHOCKY
Wed 31/10/01 at 16:54
Regular
"[SE] Acetrooper"
Posts: 2,527
Thanks for replying, Chr!stos. Hopefully MORE people will reply now, eh?

It's a shame about what happened to your copy of Mario Tennis, it's a great game. If he doesn't get it back soon - kill him :D

SHOCKY
Wed 31/10/01 at 09:57
Posts: 0
Mario Tennis is my fav N64 game ever.
Its ashame that I can't play on it because I lent it to a friend who decided to put it in his attic and then discovered a wasps nest in there so he can;t go in and get it for me!!

AHHHHH!!! GRRRR!!!
Tue 30/10/01 at 23:59
Regular
"[SE] Acetrooper"
Posts: 2,527
Isnít Mario Tennis a wonderful game? Isnít it THE best tennis game ever to be created?

From good-old, great-game producing Nintendo came the most enjoyable, simplistic, joyful and exciting Tennis game ever to grace the gaming industry. Not only does it have the visual quality to have you drooling, but game play to match AND send you into a gaming frenzy; Which is why it is easily one of the most-played multi-player games in my socially-active bedroom.

Almost everyday after school I invite my friends around for a spot of multi-player madness. This usually involves us hectically playing Perfect Dark, Mario Golf, Super Smash Bros. and, of course Mario Tennis. Itís always great fun, and we end up playing ëtill the cows come home.

Anyway, the reason I am writing about Mario Tennis of all games to choose from, is because it springs to mind when the word ëtacticsí is used. Yeah, we can all get really immersed in Perfect Dark or Mario Golf, and even become hysterical when playing Smash Bros., but none of those games can be played so much as to come up with an almost perfect tactic in which victory is almost certain. What I am saying is that myself and a mate discovered (after an endless amount of doubles matches) an easy way to win. It works best against two ëintense difficultyí computer players, it simply doesnít work as well against humans because we are not programmed to do certain things, or follow a set routine, instead, we are unpredictable (most of the time ;-D); so donít get too cocky about predicting a victory over your chums.

So, want to know how to guarantee yourself victory in a doubles match with a mate against two ëintenseí rated computer players? Then read on...

Before you even begin the match thereís an important choice to make. Each character has their-own unique quality about them. First of all there are the ëspeedyí characters: Baby Mario, Yoshi and Birdo; perfect for those wide, tight-angled shots that are usually impossible to get to ñ use their agility wisely, and you canít go too wrong with these fellas. There are also the two ëTrickyí characters. However, Iíd advise only the more experienced player tackle these two tricky blighters. Thereís the ëPowerí characters ñ and you donít have to be a genius to work out who these three are: Wario, Donkey Kong and Bowser. Oh yeah, and DK Jr ñ a secret character. And last of all are the ëTechniqueí characters: good-old squeaky-voiced Toad, the two weakling-women, Peach and Daisy and of course, Waluigi ñ Luigiís evil cousin, just like Wario is to Mario. And then there are the two average players to consider: The Italian brothers, Mario and Luigi. They work well with any of the other characters and therefore are the easy choice to make in case you canít make your mind up.

Enough blabbering on about the characters ñ on to the tactics!

As you start the match one of you two are serving. No matter what, with any of the characters, serve across court, so to push them wide and force them to (usually) hit a high, powerful top-spin shot which should, depending on the ability of your mate, lead to your first, easy point on the road towards an easy victory. But, the problem really begins when you serve to the right against the computer teamís secind player. He or she is a lot more unpredictable, and therefore both of you should stay exactly where you are at the beginning of the point. But get who ever is at the net to stand in the tramlines to prevent the commonly occuring ëpassí shot which is likely to annoy you when done more than five times. Once you have made sure that no irritating pass shots can be achieved, get ready to embark on a long and tedious rally between the two opposite back-court players. The tactic here is to tell your mate, (who might find the temptation of straying slightly into the middle of the court, to intercept one of the top-spin shots hit from the rallying computer player and get a good smash shot in to win the point), that YOU are going to ëedgeí inwards a little during the rally. Getting closer and closer towards the net until you are in the perfect position for the smash ñ this should win you the point. Now all you have to do is perform both of those handy tactics at the right time to guarantee yourself the first game, and all the games when itís your serve.

Now, for anything else, such as the computer playerís serves, simply stand at the back of the court and get a rally going. This is where a ëTechniqueí player would come in handy for those accurate back-court shots. A speedy fella wouldnít be of no use, either ñ Iíd recommend Baby Mario and Toad ñ the perfect team.

So the words to say when playing are ìIím going to ëedgeí my way in, mate...î and ìStay at the ëpassí positionî. Always works for me and my trusty companion. You may think we are sad for doing this, or you might think we are taking it a little too seriously, but our aim is to complete the exhibition score chart for doubles on intense difficulty ñ and it will take a long time to do.

So, into the tactics side of the topic ñ have any of you tried ëspecialí tactics to try and improve the way you play, or your gaming experience? :D

Iíve already heard of internet, erm, ëteamsí or ëgangsí who take strategy games such as Command and Conquer a little too seriously and end up acting like real commandos or something, instead of having fun, which is essentially what games are for....right? :D

Anyway, I suppose you can take games a little too far than necessary, like the sad people Iíve just mentioned, but what Iím asking you is ñ have you got any particular tactic that you use on Perfect Dark to ensure a winner? How about Super Smash Brothers? No? Ah well, looks like Iím the only one...

Letís hope that the up-coming GameCube will be able to supply us with the sort of unforgettable multi-player experience weíve had the privilege to enjoy, eh?

SHOCKY

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