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> Yep give it time, gets damn good when those annoying chozo ghosts come
> out though.....
Yeah, especially when you have to go through a couple of haunted rooms and then back through them again.
The solution is a super missile up the jacksie.
> The bit i found where the game really began to take off, was the first
> encounter with the Space Pirates in the research lab. You get locked
> in the room and action time. From there on it keeps getting better.
> Brilliant!
Agreed.
Once the Space Pirates got properly involved, I couldn't put the game down.
At first I thought the game was really bad, I liked the first Space station bit, but once I was on Talon I thought it was pants early on.
> Once the Space Pirates got properly involved, I couldn't put the game
> down.
>
> At first I thought the game was really bad, I liked the first Space
> station bit, but once I was on Talon I thought it was pants early on.
Haven't played this in a while - but I do know I haven't gotten to the bit you mention. I remember really enjoying the space station bit, but once getting down to the planet, finding there was something missing gameplay-wise. But it's refreshing news to hear that the game will start picking up soon.
I also remember I stopped playing because I was stuck. I had just gotten the boost ball from Phendrana Drifts, but then didn't know where to go. Any ideas?
Wait till you get to Phendrana Drifts for the first time, tis amazing.
> I also remember I stopped playing because I was stuck. I had just
> gotten the boost ball from Phendrana Drifts, but then didn't know
> where to go. Any ideas?
Put the hints system on, it'll show you where to go.