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"UK all the way baby, yeah!"

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Wed 24/10/01 at 14:53
Regular
Posts: 787
Itís suddenly struck me how many top game developers are actually based in UK. I know that most of the PlayStation 2ís big name developers are from the UK, but although I canít really comment Iíd guess most of Nintendoís developers are Japanese. Hereís a quick run-down of the best of the British:

Sony Studios Liverpool:
Once the acclaimed developer Psygnosis, creators of the WipEout series and largely responsible for the success of the PlayStation. Their first game on the PlayStation was the quite simply excellent WipEout. With its cutting-edge graphics, blistering speed and thumping dance soundtrack, it wooed gamers and clubbers alike with its slick gameplay. Its successor, WipEout 2097 is generally accepted to be the best of the 4, had a whole new revamp of the visuals, craft, tracks, weapons and gameplay, to produce one of the best videogames ever. After WipEout 2097 followed Wip3out, still an excellent game but not as good as the other 2. Sadly, it failed to shift the units from the shelves and never made platinum. A WipEout compilation was also released under the title of WipEout XL. Despite receiving good review scores this also failed on the shop floor. Psygnosis also had many other successful titles and franchises, including Rollcage, Rollcage Stage 2, The Colony Wars Series, the Destruction Derby Series (in conjunction with Reflections), Formula 1, í98 and í99 and Lemmings 3d just to name a few. Psygnosis was one of the best developers on the PlayStation, but after some disastrous failures (Psybadek) the company was going bust and was bought by Sony in March 1999 to become Sony Studios Liverpool. They are currently working on the eagerly anticipated WipEout Fusion and have produced Formula One 2001 on the PS2.

Sony Studios Camden and SoHo:
Two brand new Sony Studios in Britain. Sony Studios Camden are currently working on their genre-defining RTS/flight sim Dropship, featuring breathtaking visuals, and intense combat action with a strategic element thrown in also. Sony Studios SoHo are working on The Getaway, a mix of Burnout and GTA3, set in a photo-realistic London. You play the role of a getaway driver for Londonís seedy underworld. The game features realistic crash models and the ability to total your car and kill yourself, which adds a much-needed element of tension to the game (yes, Iím looking at you Strafex). They have also just finished the latest instalment of the This is Football series

Criterion Studios:
Criterion made their name in video gaming circle producing middleware, but have recently broken out into full game production. Because of their technical history, they already have the expertise needed to create some excellent games, now all they need is the flair. Having previously worked on Deep Fighter, Redline Racer, Suzuki Alstare Extreme Racing and Trickstyle for the Dreamcast and PC, they have turned their attentions to the PS2. Criterion have just finished work on their Out Run homage Burnout, probably the first videogame ever to feature crash simulations equal to that used by NCAP crash test simulations. Now itís full steam ahead with their much-anticipated Tony Hawkís rival Airblade, where bust big air on a futuristic hover board, Marty McFly style.

Blade Interactive:
A small developer with big ambitions, namely to map the whole world into a game: And theyíve done it. G-Surfers, released in November, is the first computer game ever to contain an accurate representation of the world. The gameplay is a little too similar to WipEout but what really sets this title apart from the rest is the Trackman option. Trackman is a fully featured track editor with all the trimmings. In fact, Trackman was used to actually create the tracks in the game. You too can build your own stomach churning, gut wrenching, death inducing roller coaster tracks with ease.

(and now for the obligatory dig at Nintendo)

PlayStation 2: British beef
Nintendo GameCube: Japanese imported pap

:-D
Wed 24/10/01 at 15:16
Regular
"not dead"
Posts: 11,145
There are loads of UK developers.

I had a list of them all once, and there were over 20 developing console games.
Wed 24/10/01 at 15:14
Regular
"Fishing For Reddies"
Posts: 4,986
Nintendo - Japanese Pap?! Duh!

Rareware - The company who single handedly SAVED the N64 -are based, 24 miles from where I live, in Twycross, England!

If Rare aren't a big name in the UK and the US, then I don't know who is... Rare are more Pro-Nintendo than some of the Nintendo workers!

Game
Wed 24/10/01 at 15:04
Regular
"Eff, you see, kay?"
Posts: 14,156
Heh, well, everyone needs a break every now and again.
Wed 24/10/01 at 15:00
Regular
"Wasting away"
Posts: 2,230
Turbonutter wrote:

Itís suddenly struck me how many top game developers are actually based in UK. I know that most of the PlayStation 2ís big name developers are from the UK, but although I canít really comment Iíd guess most of Nintendoís developers are Japanese. Hereís a quick run-down of the best of the British:

It looks like the worlds most biased man is back to give us a lesson in gaming, or rather just how bad Nintendo is. Oh and it looks like I'm.......wrong? What? What's wrong Turbonutter, you're not complaining about something :)

I know fudge all about who makes the games and as long as it is any good then I don't personally care, but it might have an impact on the game.

Turbonutter: 'Say Ninty made it then it would be crap'

Dringo: 'Say Sony made it then it would be crap'

The fight would continue forever and it's on PPV tonight for £12.99

PlayStation 2: British beef
Nintendo GameCube: Japanese sushi
Wed 24/10/01 at 14:53
Regular
"Eff, you see, kay?"
Posts: 14,156
Itís suddenly struck me how many top game developers are actually based in UK. I know that most of the PlayStation 2ís big name developers are from the UK, but although I canít really comment Iíd guess most of Nintendoís developers are Japanese. Hereís a quick run-down of the best of the British:

Sony Studios Liverpool:
Once the acclaimed developer Psygnosis, creators of the WipEout series and largely responsible for the success of the PlayStation. Their first game on the PlayStation was the quite simply excellent WipEout. With its cutting-edge graphics, blistering speed and thumping dance soundtrack, it wooed gamers and clubbers alike with its slick gameplay. Its successor, WipEout 2097 is generally accepted to be the best of the 4, had a whole new revamp of the visuals, craft, tracks, weapons and gameplay, to produce one of the best videogames ever. After WipEout 2097 followed Wip3out, still an excellent game but not as good as the other 2. Sadly, it failed to shift the units from the shelves and never made platinum. A WipEout compilation was also released under the title of WipEout XL. Despite receiving good review scores this also failed on the shop floor. Psygnosis also had many other successful titles and franchises, including Rollcage, Rollcage Stage 2, The Colony Wars Series, the Destruction Derby Series (in conjunction with Reflections), Formula 1, í98 and í99 and Lemmings 3d just to name a few. Psygnosis was one of the best developers on the PlayStation, but after some disastrous failures (Psybadek) the company was going bust and was bought by Sony in March 1999 to become Sony Studios Liverpool. They are currently working on the eagerly anticipated WipEout Fusion and have produced Formula One 2001 on the PS2.

Sony Studios Camden and SoHo:
Two brand new Sony Studios in Britain. Sony Studios Camden are currently working on their genre-defining RTS/flight sim Dropship, featuring breathtaking visuals, and intense combat action with a strategic element thrown in also. Sony Studios SoHo are working on The Getaway, a mix of Burnout and GTA3, set in a photo-realistic London. You play the role of a getaway driver for Londonís seedy underworld. The game features realistic crash models and the ability to total your car and kill yourself, which adds a much-needed element of tension to the game (yes, Iím looking at you Strafex). They have also just finished the latest instalment of the This is Football series

Criterion Studios:
Criterion made their name in video gaming circle producing middleware, but have recently broken out into full game production. Because of their technical history, they already have the expertise needed to create some excellent games, now all they need is the flair. Having previously worked on Deep Fighter, Redline Racer, Suzuki Alstare Extreme Racing and Trickstyle for the Dreamcast and PC, they have turned their attentions to the PS2. Criterion have just finished work on their Out Run homage Burnout, probably the first videogame ever to feature crash simulations equal to that used by NCAP crash test simulations. Now itís full steam ahead with their much-anticipated Tony Hawkís rival Airblade, where bust big air on a futuristic hover board, Marty McFly style.

Blade Interactive:
A small developer with big ambitions, namely to map the whole world into a game: And theyíve done it. G-Surfers, released in November, is the first computer game ever to contain an accurate representation of the world. The gameplay is a little too similar to WipEout but what really sets this title apart from the rest is the Trackman option. Trackman is a fully featured track editor with all the trimmings. In fact, Trackman was used to actually create the tracks in the game. You too can build your own stomach churning, gut wrenching, death inducing roller coaster tracks with ease.

(and now for the obligatory dig at Nintendo)

PlayStation 2: British beef
Nintendo GameCube: Japanese imported pap

:-D

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