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"Future Innovation"

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Mon 15/10/01 at 13:44
Regular
Posts: 787
I've been thinking lately about how so many of the games of tomorrow seem to be just prettier versions of the games of today. Fighting games seem to have peaked when they made a transition to 3D. There can be a couple of different meters for special moves and the like, but there doesn't seem to be a great deal left in beat 'em-ups that hasn't been done before. It's just more of the same, but bigger.

Realistic driving games don't seem to have far left to go in terms of innovation either. When Metropolis Street Racer gave us accurate map of real cities to race around it could well have been one of the final boundaries that these games could reach. Yes we'll see progression in these real environments, and they'll become ever more impressive, but will we see much in realistic driving games we haven't seen before? I doubt it.

The Kart style racers don't seem to have changed a great deal since Mario Kart began it all, but it could be a Nintendo game that finds something new here. Donkey Kong Racing could be one of two things. Either a standard cartoon racer, but with animals instead of karts, or a refreshing type of racing game, that involves training your animals, and a choice of routes through a race depending upon the animals you have to use. It's certainly a game to keep an eye on.

3D adventures seem to have evolved from 2D platformers, but can they go any further than they already have? There is so much potential when given a huge 3D environment to explore, it will just take someone being brave enough to try something different.

Horror games seem to have an enormous amount of potential over the coming years to grow into some of the most outstanding games we have ever seen. Horror games have the benefit of being more effective if they look and sound better. If the aim of the developer is to frighten the gamer, then it's going to be more likely if the enemies youo face are fearsome, real horror-show like.

Not only will the graphics and sound play a part, but developers also seem keen to take the horror into refreshing and new games.

Devil May Cry sounds outstanding, for one game, with Capcom moving away from the simply survival horror idea that Resident Evil was built on.

'The Thing' looks to be adding some really amazing features too. The paranoia that this game could contain could be amazing! You won't know who the enemy is, or who to trust. You'll have to make sure that your team continue to trust you, or they'll shoot you, and whilst you're coping with this there are little aliens scuttling across the floor, maybe exploding out of dogs too, it really could be awesome, and very different.

Eternal Darkess also offers a different twist on the horror genre, with the 'sanity' meter, and the haluciations insanity can cause. You can't run, or you'll go mad, so you're forced to face the enemies!

So it looks like 'horror' could be the boom genre of this generation of machines. There's too much history behind the other genres, it seems, and developers are afraid to break out of these moulds made back in the 80's and 90's.
Mon 15/10/01 at 13:52
Regular
Posts: 9,848
I think that there's a bit more innovation elsewhere.

I think that the real innovation will come in the form of AI.

Look at Pikmin. Over 100 little flowers with their own minds for you to guide and direct.

I think that this AI will be taken further and will make Strategy games much more interesting.

Will your soldiers panic when shot at and run away from that defensive position.
Will they have the sense to automatically dive for cover?
Will they sacrifice themselves to save their friends.

i think that there is a fair bit of future in this direction too.
Mon 15/10/01 at 13:44
Regular
"not dead"
Posts: 11,145
I've been thinking lately about how so many of the games of tomorrow seem to be just prettier versions of the games of today. Fighting games seem to have peaked when they made a transition to 3D. There can be a couple of different meters for special moves and the like, but there doesn't seem to be a great deal left in beat 'em-ups that hasn't been done before. It's just more of the same, but bigger.

Realistic driving games don't seem to have far left to go in terms of innovation either. When Metropolis Street Racer gave us accurate map of real cities to race around it could well have been one of the final boundaries that these games could reach. Yes we'll see progression in these real environments, and they'll become ever more impressive, but will we see much in realistic driving games we haven't seen before? I doubt it.

The Kart style racers don't seem to have changed a great deal since Mario Kart began it all, but it could be a Nintendo game that finds something new here. Donkey Kong Racing could be one of two things. Either a standard cartoon racer, but with animals instead of karts, or a refreshing type of racing game, that involves training your animals, and a choice of routes through a race depending upon the animals you have to use. It's certainly a game to keep an eye on.

3D adventures seem to have evolved from 2D platformers, but can they go any further than they already have? There is so much potential when given a huge 3D environment to explore, it will just take someone being brave enough to try something different.

Horror games seem to have an enormous amount of potential over the coming years to grow into some of the most outstanding games we have ever seen. Horror games have the benefit of being more effective if they look and sound better. If the aim of the developer is to frighten the gamer, then it's going to be more likely if the enemies youo face are fearsome, real horror-show like.

Not only will the graphics and sound play a part, but developers also seem keen to take the horror into refreshing and new games.

Devil May Cry sounds outstanding, for one game, with Capcom moving away from the simply survival horror idea that Resident Evil was built on.

'The Thing' looks to be adding some really amazing features too. The paranoia that this game could contain could be amazing! You won't know who the enemy is, or who to trust. You'll have to make sure that your team continue to trust you, or they'll shoot you, and whilst you're coping with this there are little aliens scuttling across the floor, maybe exploding out of dogs too, it really could be awesome, and very different.

Eternal Darkess also offers a different twist on the horror genre, with the 'sanity' meter, and the haluciations insanity can cause. You can't run, or you'll go mad, so you're forced to face the enemies!

So it looks like 'horror' could be the boom genre of this generation of machines. There's too much history behind the other genres, it seems, and developers are afraid to break out of these moulds made back in the 80's and 90's.

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