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"Future Innovation"

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Mon 15/10/01 at 13:44
Regular
Posts: 787
I've been thinking lately about how so many of the games of tomorrow seem to be just prettier versions of the games of today. Fighting games seem to have peaked when they made a transition to 3D. There can be a couple of different meters for special moves and the like, but there doesn't seem to be a great deal left in beat 'em-ups that hasn't been done before. It's just more of the same, but bigger.

Realistic driving games don't seem to have far left to go in terms of innovation either. When Metropolis Street Racer gave us accurate map of real cities to race around it could well have been one of the final boundaries that these games could reach. Yes we'll see progression in these real environments, and they'll become ever more impressive, but will we see much in realistic driving games we haven't seen before? I doubt it.

The Kart style racers don't seem to have changed a great deal since Mario Kart began it all, but it could be a Nintendo game that finds something new here. Donkey Kong Racing could be one of two things. Either a standard cartoon racer, but with animals instead of karts, or a refreshing type of racing game, that involves training your animals, and a choice of routes through a race depending upon the animals you have to use. It's certainly a game to keep an eye on.

3D adventures seem to have evolved from 2D platformers, but can they go any further than they already have? There is so much potential when given a huge 3D environment to explore, it will just take someone being brave enough to try something different.

Horror games seem to have an enormous amount of potential over the coming years to grow into some of the most outstanding games we have ever seen. Horror games have the benefit of being more effective if they look and sound better. If the aim of the developer is to frighten the gamer, then it's going to be more likely if the enemies youo face are fearsome, real horror-show like.

Not only will the graphics and sound play a part, but developers also seem keen to take the horror into refreshing and new games.

Devil May Cry sounds outstanding, for one game, with Capcom moving away from the simply survival horror idea that Resident Evil was built on.

'The Thing' looks to be adding some really amazing features too. The paranoia that this game could contain could be amazing! You won't know who the enemy is, or who to trust. You'll have to make sure that your team continue to trust you, or they'll shoot you, and whilst you're coping with this there are little aliens scuttling across the floor, maybe exploding out of dogs too, it really could be awesome, and very different.

Eternal Darkess also offers a different twist on the horror genre, with the 'sanity' meter, and the haluciations insanity can cause. You can't run, or you'll go mad, so you're forced to face the enemies!

So it looks like 'horror' could be the boom genre of this generation of machines. There's too much history behind the other genres, it seems, and developers are afraid to break out of these moulds made back in the 80's and 90's.
Tue 16/10/01 at 21:08
Posts: 15,443
Sure, I do. I haven't played it for ages, but the dungeon is located in the Graveyard. You must push the tombs in a certain order ( I think it's in one of the library books), and once you're in, you must answer the simple question at the start (which really is just a colour test to prove you have the GBC/GBA). Once that's over, complete the colour-laden dungeon to get the red/blue tunic.
Tue 16/10/01 at 10:19
Regular
Posts: 9,848
Talking of Zelda DX, does anyone know where the secret Dungeon is?

I've looked everywhere...
Tue 16/10/01 at 02:48
Regular
Posts: 8,220
I think one of the biggest developments in gaming coming into the generation of consoles we are now leaving behind was depth and player interactivity in the games plot. Earlier, the only concept of multiple endings was decided by whether or not you got all the chaos emeralds, but looking at more modern games, the decisions made by the player can effect the outcome in so many ways, and is even now an increasing trend. This gives games so much more depth, and such a feeling of satisfaction that they just lacked in virtually all games in the past.
Other developments such as games running in real time, such as majora's mask are only the earliest starting points of these innovative new approaches.

Of course, some new ideas bomb, remeber that mega cd game where you had to watch all the security cameras in a house, or where you had to make videos for dodgy pop act criss-cross, but in these instances it's clear for everyone to see that the games dived because they were utter pants, not because they were new and unfamiliar to the playing audience.

As for the future, if it was so easy to predict new directions to take games in, we'd have thought of, and probably already implimented them. Thus all the obvious developments have been made, but it's a little premature to say there is nothing new simply because we've not been able to think of them ourselves.
Tue 16/10/01 at 00:49
Regular
Posts: 15,579
i got zelda DX(color) to work on a normal gameboy, but i dont know if the new ones will. i got a few other color games to work on the original game boy as well, but they do sometimes tend to crash.
Tue 16/10/01 at 00:30
Regular
"smile, it's free"
Posts: 6,460
Either of them run on the old GB? I'm not willing to buy a GBC to play them, though sadly almost all GB games require the GBC nowadays...
Mon 15/10/01 at 20:19
Regular
Posts: 9,848
Mr Brother has the Oracle of Seasons.

Despite being made by another company (although Capcom are very reliable), it looks very good and Zelda like so far.
I'll have to play on it when he goes to bed...

I'm going to buy Oracle of the Ages soon.
Mon 15/10/01 at 20:09
Regular
Posts: 23,216
No, they never do. They'll wait happily, while we stare at them, and then a few weeks before it's realised we'll learn something really cool.

Ordered one of those new Zelda GB games today. Link's Awakening was superb, and these are supposed to be better.
Mon 15/10/01 at 19:57
Regular
"Eff, you see, kay?"
Posts: 14,156
Hmm. I don't know. There's a lot of innovation locked up in new genres (Pikmin, Freak Out), and what with top-class devvies like Shigsy (allegedly) and Kojima working with essentially old ones, we'll always see innovation in games.

For example, the new MGS2 game is breaking the mould in the old action genre (or stealth, whatever) with ideas such as mini-cameras, shooting weapons/radios, etc. Also, as much as I hate to admit it, the Zelda game will probably contain some pretty innovative stuff, whatever it may be.

That's a point actually - Have Nintendo announced any col ideas in the Zelda game yet?
Mon 15/10/01 at 19:32
Regular
Posts: 3,182
Meka_Dragon wrote:
>3D adventures seem to have evolved from 2D platformers, but can they go any further than they already have? There >is so much potential when given a huge 3D environment to explore, it will just take someone being brave enough to >try something different


Surely Shenmue advanced the 3D adventure genre with its mix of epic story spread over 9 chapters, detailed exploration, Virtua Fighter style fighting, Quick Time Events, changing weather conditions, arcade mini games, not to mention the consistently superb graphics? Yes, no, maybe?
Mon 15/10/01 at 14:01
Regular
"I'm not Orgazmo"
Posts: 9,159
Originality is definently the word here and as Strafex said Pikmin seems to be heading away from the norm and maybe starting something new?

Another question is though do we want it to change? I mean we do and we dont, we all want a new challenge in games but we dont want no drastic changes to a genre, we still want to keep the same formlae.

Anoter thing, Blast Corps on the N64 was a new original idea that didn't get the attention it so rightly deserved, an example of why develepors dont want to change in fear of failure?

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