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Christ, a lolipop stick with a green circle on the top would look more realistic than the crap we have to put up with in games.
I've just finished playing a bit of GT3. The worst offender as far as I'm concerned. Yes, the cars look great, the sky looks great, but the grass looks crap. The trees in the distance look ok, but when some of them are closer to the track, especially in rally courses, they just don't look as good as the rest of the game.
Another offender is Operation Flashpoint. I saw it running round my mates over the weekend. Ok, his PC isn't fantastically fast, it's only a 700 P3, but the vegetation was atrocious! Trees just seemed to be two bits of green crossed over each other. So if you lokked down from the top, you'd just see a '+'. They didn't have any dimension at all.
Why is this?
In an age when cars look like cars, people look like people and we have all this power in the machine, why does a bush still look like a pile of green dog poo?
Do the developers just give up when it comes to this stuff? Have the done the majority of the game, and just say "It's only a tree, no one will notice."?
WELL, I BLOODY NOTICED! HA!
Irregular objects are rather difficult to get looking right. What was it, 20000 polygons per person on perfect dark, and the still had dodgy knees and weird faces?
A tree can be rather more complicated than a human, too, if you think about it. All those thin branches, leaves and whatnot. All that time (and therefore money) spend designing something which to be honest, would be a disproportionately small part of the finished game.
Probably not worth the producers time, or the game's processing power to be that fussy about trees.
Now, let's start thinking about grass, hedges and flowers.... ;)
But maybe that's just me.... :-)
Seriously though, it can;t be THAT difficult to get some grass looking right, surely?
A)
100,000 on grass/trees (looking quite crap)
100,000 on car (looking great)
500,000 on assorted buldings/track (looking great)
300,000 on the rest (looking great)
B)
900,000 on grass/trees (looking almost right)
20,000 on car (looking okay)
50,000 on assorted buildings/track (looking decidedly dodgy)
30,000 on the rest (looking much like N64 standard)
Christ, a lolipop stick with a green circle on the top would look more realistic than the crap we have to put up with in games.
I've just finished playing a bit of GT3. The worst offender as far as I'm concerned. Yes, the cars look great, the sky looks great, but the grass looks crap. The trees in the distance look ok, but when some of them are closer to the track, especially in rally courses, they just don't look as good as the rest of the game.
Another offender is Operation Flashpoint. I saw it running round my mates over the weekend. Ok, his PC isn't fantastically fast, it's only a 700 P3, but the vegetation was atrocious! Trees just seemed to be two bits of green crossed over each other. So if you lokked down from the top, you'd just see a '+'. They didn't have any dimension at all.
Why is this?
In an age when cars look like cars, people look like people and we have all this power in the machine, why does a bush still look like a pile of green dog poo?
Do the developers just give up when it comes to this stuff? Have the done the majority of the game, and just say "It's only a tree, no one will notice."?
WELL, I BLOODY NOTICED! HA!