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The Xbox can Read/Write to the main memory at 6.4gb/sec where as the PS2 can do it at a WHOPPING 48gb/sec, This means the data can be moved so quickly in the background that anything that usaully interupts gameplay is a thing of the past. red faction could have been continuous from start to finish if it used the on board memory in a similar way.
Loading times get shorter all the time but the amount of data is forever increasing that they seem to remain the same, Giving quick access to the virtual memory at THAT SPEED will not only bypass loading ALL TOGETHER but will allow games to give a better, more Fluent performance.
The PS2 can't store as much information as the xbox (without the HDD) but it moves the data around so much faster it doesn't have to. Basically we've got the nippiest thing out there and when used properly should be brilliant.
Res
The Xbox can Read/Write to the main memory at 6.4gb/sec where as the PS2 can do it at a WHOPPING 48gb/sec, This means the data can be moved so quickly in the background that anything that usaully interupts gameplay is a thing of the past. red faction could have been continuous from start to finish if it used the on board memory in a similar way.
Loading times get shorter all the time but the amount of data is forever increasing that they seem to remain the same, Giving quick access to the virtual memory at THAT SPEED will not only bypass loading ALL TOGETHER but will allow games to give a better, more Fluent performance.
The PS2 can't store as much information as the xbox (without the HDD) but it moves the data around so much faster it doesn't have to. Basically we've got the nippiest thing out there and when used properly should be brilliant.
Res