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"Kirby Air Ride Vs. F Zero GX"

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Wed 16/07/03 at 17:07
Regular
Posts: 787
The reputable Japanese gaming magazine, Famitsu, has rated the highly anticipated F-Zero GX. A title created thanks to the cooperation between Sega and Nintendo. The final score was 9 / 7 / 8 / 8 for a total of 32 points out of 40.

Overall a good score, but surprisingly not as high as Kirby's Air Ride, which received 34 points in last week’s edition of Famitsu.
Thu 17/07/03 at 15:34
Regular
Posts: 4,279
I've just watched a few videos of Kirby on IGN. It looks mega mental and extremely fun. Another game to add to my list.

Funny how GC has hardly any decent racing games (a couple of exceptions) and then we suddenly get MK, Fzero and Kirby.
Thu 17/07/03 at 15:14
Regular
Posts: 10,437
In terms of innovation, Kirby wins hands down, but in terms of sheer fun, I'd probably go for F-Zero.
Thu 17/07/03 at 10:52
Regular
"Long time no see!"
Posts: 8,351
F-Zero GX will be brilliant, I'm sure; but I reckon Famitsu have given Kirby's Air Ride a higher score simply because it's a more "original" game than that of the new games which follows the same `F-Zero´ mould thats been the same since the days of the Super Nintendo.
Thu 17/07/03 at 09:06
Regular
"Brownium Motion"
Posts: 4,100
Japs are too scared of hard games. It's a well known fact that us Europeans play harder games and appreciate them more.
Thu 17/07/03 at 09:03
Regular
"Profit of Doom"
Posts: 1,881
The reason F-Zero GX was marked down was because they found it too difficult. Wimps.

Here's the review...

Posted: Wed Jul 16, 10:35 pm

Hamamura: 9
"First, the high-speed movement experienced when using the in-game 'boost' is an unparalled experience that absolutely cannot be felt with a standard racing game. Furthermore, the advanced graphics double the enjoyment obtained from the game, and the level of customization offered is also deep. The background story provided on Falcon & co. is something not to be missed either! Too much here to enjoy!"


KISSHI-: 7
"The sense of control in this game is old-school F-ZERO through and through. However, the full utilization of 3-D environments here gives the series a different feel. On the other hand, the objectives put forth in the Story Mode are considerably difficult. Furthermore, there are limits on when attack-style actions can be effectively used."

KISUKO: 8
"In a word, stoic. The sense of the game's speed paralyzing you is unbeatable. Another plus point is the inclusion of a variety of stages to race through. What really did it for me though is the ability to run freely though the fantastical courses, which allows you to experience how awesome they really are."

Haneda: 8
"First off, the richly-colored courses are a feast for the eyes, as are the high-quality CG movies. However, the all-around difficulty level of the game is high, and anybody trying to get through the Story Mode will more than likely find themselves struggling. Similar to horse racing, you'll find yourself behind until near the end of the race, where you'll need to burst of speed to overtake those in front of you. This and other styles of play unique to this game will require mastering. Only question: why is the control scheme different from the existing arcade version?"
Thu 17/07/03 at 07:46
Regular
"Festivus!"
Posts: 6,228
Kirby is another one on my 'to-get' list, then.
Wed 16/07/03 at 23:24
Regular
"+34 Intellect"
Posts: 21,334
WOW, it's like a tiny physics lesson in every t|t-bit of play.

Come on swear filter.
Wed 16/07/03 at 23:16
Regular
"Proffesional Eejit."
Posts: 1,631
you have to use momentum from slopes to accelarate.
Wed 16/07/03 at 23:15
Regular
"+34 Intellect"
Posts: 21,334
Tiltawhirl wrote:
> There's actually no acclerate button and also you can't fall off the
> tracks.
>
> Kirby just constantly goes forward, not sure if there's anyway of
> controlling how fast you go though.
>
> Looks excellent though.

Interesting, gamecentral said they were on the same button. Pressing when you got to a corner to slow down, and then pressing once round the corner to speed up.
Wed 16/07/03 at 22:51
Regular
Posts: 21,800
There's actually no acclerate button and also you can't fall off the tracks.

Kirby just constantly goes forward, not sure if there's anyway of controlling how fast you go though.

Looks excellent though.

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