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"Masahiro Sakurai leaves HAL Laboratory"

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Thu 07/08/03 at 16:06
Regular
Posts: 787
quote:
---------------

Masahiro Sakurai: (Creator of the original Super Smash Bro.)

- I have submitted my resignation to HAL.
- I have not determined what I'll do next.
- I left at my own free will, and not on the behalf of others.
- I felt that under the current structure (HAL), it is difficult to work on games. (~reference to HAL increasing staff members?)
- I have more sense of freedom working with others creators.
- President President Iwata is disapointed, but he will still supports my decision.
- Every company has an achivement goal set, for company to make profits, they have to make the right games. (not sure about this part, couldn't really understands it fully.)
- I have no intention of becoming a member or developer at a new company.
- But I want to aid developers in making games. (?)
- I am thinking of taking light work at the moment, like freelance.
- I want fans to understand that I make games from the feedback I received from other people, and I make them for users, not for developers or companies.
- There's already some interesting employment oppertunities coming.
- Kibry will continue at HAL, I do not know about future Super Smash Bros. games.
- I am very optimistic right now.
--------------------


news reported by Quiter
http://www2u.biglobe.ne.jp /~nanko/n...i?id=2003080603

===============================





hmmmmmm... indeed..
Thu 14/08/03 at 18:49
Regular
Posts: 16,558
Yea had some great laughs with friends but then dull on your own.. bit like Mario Party.
Thu 14/08/03 at 18:42
Regular
"gsybe you!"
Posts: 18,825
SSBM in single is dull after a time yes.

But I played 3 hours of 4 player multi last night.

Great fun.
Thu 14/08/03 at 15:29
Regular
"poo poo for you!"
Posts: 2,161
waa haaa

a bit of text translated from masahiro sakurai's account in famitsu:

"As of present, I have no intention of joining any company or organization as an employee and developer. For the meantime, I will take light jobs as a freelancer, and try to be flexible. First, there is some doubt of making games and receiving a set salary in any company that has a destiny of always striving to increase revenues. I also think that by participating on different projects, it can influence the way creators think about games. "
Fri 08/08/03 at 19:22
Regular
"poo poo for you!"
Posts: 2,161
cookie monster wrote:
> Rickoss wrote:
> SSBM rocked. People seem to think it got boring quickly, but take
> into
> account how long you played it for. A long, LONG time.
>
> I had it a week and then sold it.
>
> After the event matches there was no more substance.


=====

only caus you had no friends :P j/k but it was seriously fun with mates. Ever since launch i have played it till today. So value for money.? Yep!
Fri 08/08/03 at 16:54
Regular
"You! Obey the fist!"
Posts: 468
cookie monster wrote:
> Rickoss wrote:
> SSBM rocked. People seem to think it got boring quickly, but take
> into
> account how long you played it for. A long, LONG time.
>
> I had it a week and then sold it.
>
> After the event matches there was no more substance.

answer me this, do you have a brother or sister who you can play it with? if you dont, it will get boring.
if you do(as i do...damn brother getting better than i am!)then you will have hundreds of hours happy gaming...
it is, after all mainly a multiplayer game
Fri 08/08/03 at 16:32
Regular
"+34 Intellect"
Posts: 21,334
Rickoss wrote:
> SSBM rocked. People seem to think it got boring quickly, but take into
> account how long you played it for. A long, LONG time.

I had it a week and then sold it.

After the event matches there was no more substance.
Fri 08/08/03 at 09:53
Regular
Posts: 10,437
SSBM rocked. People seem to think it got boring quickly, but take into account how long you played it for. A long, LONG time.
Fri 08/08/03 at 02:45
Regular
Posts: 18,185
After a good while it did.
Fri 08/08/03 at 02:42
Regular
"+34 Intellect"
Posts: 21,334
It was boredom personified.
Fri 08/08/03 at 02:38
Regular
Posts: 18,185
Ah but it sold well. And I never thought it sucked.

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