GetDotted Domains

Viewing Thread:
"What is the ultimate Console FPS??...You decide."

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Sat 29/09/01 at 15:49
Regular
Posts: 787
So then, Iíve a little question to ask. ëWhat is the ultimate Console First-Person Shooter?
In my opinion after playing many, It has to be Goldeneye for N64.
So without further ado, here are my reasons which has me into thinking, that this game is part of pure un-adulterated console quality.

Here goes.

Ok then, first off, It's very difficult for me to describe a game that is so close to perfection. Almost every aspect of Goldeneye reaches unheard of plateaus. It is a game that combines all its elements into a seamless gaming experience.
While the plot of the game is heavily steeped in the movie of the same name, it isn't hindered by it. Instead of recreating all the elements in a linear and literal fashion, Rare went to great lengths to examine all the characters, scenes, and story developments in the film to extract the most relevant parts for gameplay. Rather than blindly trying to recreate the film, Rare discarded everything that wouldn't work in an interactive game and adopted, changed and added elements that would work. So instead of depending on the source material, the developers used the license material to merely add on to what is an already solid gameplay model.

While the game will feel familiar to anyone who has ever played a FPS, it still manages to take nearly every aspect of the genre one step further. Traditionally, the goals have always been to recover multiple keys and consequently exit to repeat the pattern on another disjointed stage. Goldeneye, on the other hand, is guided by mission objectives relevant to the story and each stage is a progression. Designed so well, the missions never feel scripted and play out dynamically according to the player's actions and personal style. Stealthily manoeuvring about (like a spy should) is usually a more productive method and although it isn't necessary, it becomes integral to the game, it worked rather well too.
The realism also lends itself to the extremely accurate hit detection of the enemies. Not only did Rare include a revolutionary and intuitive aiming/sniping feature for more precision, they also complimented that precision by including more reactions in the enemies depending on where you shoot them. Hit the target in the leg and watch him hobble, land a shot on his hand and watch him shake it profusely in pain, and place one in between his eyes and watch him drop dead. It's this kind of attention to detail that really grabbed me and allowed me to suspend disbelief.

Rare has controlled and directed every part of the game with a kind of craftsmanship that is unlike any other. The music is great the way it sets the mood for each stage. The control options are aplenty and sure to please anyone's preferences. Weapons selection is tremendous, but limited to only particular stages. This is another testament to Rare's control. Not only does this keep things fresh by introducing different weapons later in the game, but it also keeps the challenge level high by not unbalancing stages with particularly powerful or inappropriate weapons. Throw in a multiplayer feature that is so deep and intense that it practically would benefit game on its own like Turok Rage wars years after. From this, it becomes glaringly obvious why I believe Goldeneye is something beyond special.

You have to give credit to Rare for taking a pre-existing genre and totally breaking all the rules. Instead of simply trying to capitalize on trend, they took the genre to a whole new level. On top of that, here is a game that not only changed my perception of games, but also changed my perception of the world. Never shall I pass a security camera again without itching to disable it with a pinpoint accurate shot. Altering a person's perception is not an easy thing to do and qualities like that make for some very interesting art. This is a game that will go down in Gaming history for all the good reasons, because there are no bad. It would have been toppled off itís number one Console FPS postion by Perfect Dark (And really the whole FPS library, including PC), but in my opinion, those pesky aliens and the dinosaur like skedar ruined Joanna Darkís outing and indeed stopped it from toppling Goldeneye from number one.
So come on, post here your own game, which you feel ëIs the Ultimate Console FPSí. And for what reasons, detailing areaís of that particular game that got you playing for hours on end.

Happy Sniping.
Sat 29/09/01 at 21:02
Regular
"I like cheese"
Posts: 16,918
Red Faction is mine currently.

It has a great plot, superb graphics, an awesome multilayer mode, lots of fun weapons and the ability to destroy the whole environment AND being able to use 4 vehicles really adds to the already brilliant gameplay.
Sat 29/09/01 at 17:35
Regular
"Rong Xion Tong"
Posts: 5,237
Tiltawhirl wrote:
> I found the President more annoying than Elvis, he always seemed to run out and
> stick his head in the way of my bullets.



Same here......I was constantly dying on the plane crash level on Perfetc Agent and the one time I was so close to doing it, what happens? I kill the President. He's following me and I see a man near Elvis' ship so I aim at the guys head with my Avenger and fire a few rounds, get cocky, keep firing as the guy is going down and Mr. President Sir runs in front of me. A few bullets with the Avenger certainly saw to it that there was no ign of life in him. Damn. :)

Anyway, I think Perfect Dark is the best FPS shooter around. The single player is brilliant although it was slightly disappointing and Goldeneye's was better but it is the multiplayer where PD comes into it's own. It doesn't take as much skill as Goldeneye did but I think it was more fun and the ranking with medals thing was great. I always played Goldeneye on License to Kill (one shot kills) but I never played Perfect Dark like this because there were too many rapid fire guns. Also, there were so many different types of games you could play on PD.

My favourite made up game was 'Mine Man'. 2 players would attatch 20 mines each onto a third player's body and then equip a single falcon (scoped). The 'mine man' would then be given a 30 second head start to run off before the two players with falcons would persue him trying to shoot him. They were not supposed to kill each other but competition was high so there'd sometimes be that moment where one of them would know he was about to lose (and the other player was about to kill the mine man) so he would attack his colleague. It was absolutely brilliant that game and it worked best on Villa.

I'm getting Red Faction on the PC on Monday though. That looks 'quite' good but I'm convinced it won't touch PD. PD on GC is gonna be amazing.

:)
Sat 29/09/01 at 17:08
Regular
"Eff, you see, kay?"
Posts: 14,156
Well, people keep going on about the "ultimate" sytem being the mouse+keyboard, but I thoroughly disagree.

With a mouse, it's impossible to get 360 degree continuous movement, because you invariably run out of mouse space. You have to pick it up and move it again, and it's often the difference between life and death. Also, because 1 hand is always on the keyboard, it can be distarcting to find a button apart from the ones you're using to move with. The numeric keypad gives access to, in reality, 6 buttons without looking.

I find that the PS2's dual analog sticks are much better. If you use the left stick for "look", it gives quick reaction and with parctise, as much if not more accuracy than a mouse. Then, you can use the right stick for movement. After that, you have access to 7 buttons constantly for use, and a further 7 with a short loss of mobility. However, this loss of mobility is much shorter than the PC's, and also you don't have to take your eyes off the action.

Infact, I'm just "coping" with the current setup, and waiting patiently for someone to blatently rip off the Dual Shock for the PC!
Sat 29/09/01 at 16:31
Posts: 0
***Magic Moment***

The first time I turned on GOldeneye and completed Dam - CLASSIC!!!!!!!!
Sat 29/09/01 at 16:28
Regular
Posts: 21,800
I found the President more annoying than Elvis, he always seemed to run out and stick his head in the way of my bullets.
Sat 29/09/01 at 16:26
Posts: 0
Goldeneye just pips PerfectDark for me, mainly because Elvis just kept getting his big alien head in the way of my line of fire. Natalia was annoying, but Elvis is more so!
Sat 29/09/01 at 16:18
Regular
"I'm not Orgazmo"
Posts: 9,159
I would have to think Perfect Dark too or maybe Half Life, the storylines were fantastic!

Goldeneye was great because unlike so many other movies that get games Goldeneye proved actually to be playable and not seeling soley on the James Bond name.

There are too many reasons to list why I liked the games I chose but if you have ever played them you will know.
Sat 29/09/01 at 16:04
Regular
Posts: 21,800
I would have to say Perfect Dark, although the Aliens did let the game down a bit, you really can't fault in any other area. The single player was immense, the levels where brilliantly put together, with enough different mission objectives to shake a stick at. The Multiplayer is gigantic, so many options,levels, guns. I bought the game the day it came out and im still playing it.
Sat 29/09/01 at 15:58
Regular
Posts: 16,548
Thief, if its on a console. If not, none of them. They're all bad. Muaha.
Sat 29/09/01 at 15:49
Regular
"Nasty Fat Hobbit!"
Posts: 1,193
So then, Iíve a little question to ask. ëWhat is the ultimate Console First-Person Shooter?
In my opinion after playing many, It has to be Goldeneye for N64.
So without further ado, here are my reasons which has me into thinking, that this game is part of pure un-adulterated console quality.

Here goes.

Ok then, first off, It's very difficult for me to describe a game that is so close to perfection. Almost every aspect of Goldeneye reaches unheard of plateaus. It is a game that combines all its elements into a seamless gaming experience.
While the plot of the game is heavily steeped in the movie of the same name, it isn't hindered by it. Instead of recreating all the elements in a linear and literal fashion, Rare went to great lengths to examine all the characters, scenes, and story developments in the film to extract the most relevant parts for gameplay. Rather than blindly trying to recreate the film, Rare discarded everything that wouldn't work in an interactive game and adopted, changed and added elements that would work. So instead of depending on the source material, the developers used the license material to merely add on to what is an already solid gameplay model.

While the game will feel familiar to anyone who has ever played a FPS, it still manages to take nearly every aspect of the genre one step further. Traditionally, the goals have always been to recover multiple keys and consequently exit to repeat the pattern on another disjointed stage. Goldeneye, on the other hand, is guided by mission objectives relevant to the story and each stage is a progression. Designed so well, the missions never feel scripted and play out dynamically according to the player's actions and personal style. Stealthily manoeuvring about (like a spy should) is usually a more productive method and although it isn't necessary, it becomes integral to the game, it worked rather well too.
The realism also lends itself to the extremely accurate hit detection of the enemies. Not only did Rare include a revolutionary and intuitive aiming/sniping feature for more precision, they also complimented that precision by including more reactions in the enemies depending on where you shoot them. Hit the target in the leg and watch him hobble, land a shot on his hand and watch him shake it profusely in pain, and place one in between his eyes and watch him drop dead. It's this kind of attention to detail that really grabbed me and allowed me to suspend disbelief.

Rare has controlled and directed every part of the game with a kind of craftsmanship that is unlike any other. The music is great the way it sets the mood for each stage. The control options are aplenty and sure to please anyone's preferences. Weapons selection is tremendous, but limited to only particular stages. This is another testament to Rare's control. Not only does this keep things fresh by introducing different weapons later in the game, but it also keeps the challenge level high by not unbalancing stages with particularly powerful or inappropriate weapons. Throw in a multiplayer feature that is so deep and intense that it practically would benefit game on its own like Turok Rage wars years after. From this, it becomes glaringly obvious why I believe Goldeneye is something beyond special.

You have to give credit to Rare for taking a pre-existing genre and totally breaking all the rules. Instead of simply trying to capitalize on trend, they took the genre to a whole new level. On top of that, here is a game that not only changed my perception of games, but also changed my perception of the world. Never shall I pass a security camera again without itching to disable it with a pinpoint accurate shot. Altering a person's perception is not an easy thing to do and qualities like that make for some very interesting art. This is a game that will go down in Gaming history for all the good reasons, because there are no bad. It would have been toppled off itís number one Console FPS postion by Perfect Dark (And really the whole FPS library, including PC), but in my opinion, those pesky aliens and the dinosaur like skedar ruined Joanna Darkís outing and indeed stopped it from toppling Goldeneye from number one.
So come on, post here your own game, which you feel ëIs the Ultimate Console FPSí. And for what reasons, detailing areaís of that particular game that got you playing for hours on end.

Happy Sniping.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Simple, yet effective...
This is perfect, so simple yet effective, couldnt believe that I could build a web site, have alrealdy recommended you to friends. Brilliant.
Con
I've been with Freeola for 14 years...
I've been with Freeola for 14 years now, and in that time you have proven time and time again to be a top-ranking internet service provider and unbeatable hosting service. Thank you.
Anthony

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.