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"Gaming Morality"

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Fri 28/09/01 at 13:57
Regular
Posts: 787
In light of the terrible terrorist attacks on America this month, many have blamed the film industry for encouraging mindless violence. Indeed it seems like NewYork is the number one city that film makers love to trash, from King Kong to AI (Spielbergs latest sleep inducing blockbuster) NewYork always seems to be on the recieving end. Could the film industry be to blame? Possibly, but my point is that perhaps in some way the entertainment industry as a whole is to blame for encouraging violence without showing the consequences of violence... and that means the game industry to!

For me very few games show the consequences of violence, and to make things worse in to many games progress is achieved simply by mindless killing. Meanwhile you get seemingly infinite continues, allowing you a luxury that can alienate you from reality.

Its true that this is a generalisation, some games do show the consequences of violence, which can itself be disturbing. I remember the finihing the game Silent Hill for the first time only to find out I had died in a car crash, this was shocking for me as up until then I had never really seen death represented in such detail in a game...it hit home.

In the future I think that games should try where possible to show the consequences of violence, perhaps then the world will be a better place!
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Fri 28/09/01 at 13:57
Posts: 0
In light of the terrible terrorist attacks on America this month, many have blamed the film industry for encouraging mindless violence. Indeed it seems like NewYork is the number one city that film makers love to trash, from King Kong to AI (Spielbergs latest sleep inducing blockbuster) NewYork always seems to be on the recieving end. Could the film industry be to blame? Possibly, but my point is that perhaps in some way the entertainment industry as a whole is to blame for encouraging violence without showing the consequences of violence... and that means the game industry to!

For me very few games show the consequences of violence, and to make things worse in to many games progress is achieved simply by mindless killing. Meanwhile you get seemingly infinite continues, allowing you a luxury that can alienate you from reality.

Its true that this is a generalisation, some games do show the consequences of violence, which can itself be disturbing. I remember the finihing the game Silent Hill for the first time only to find out I had died in a car crash, this was shocking for me as up until then I had never really seen death represented in such detail in a game...it hit home.

In the future I think that games should try where possible to show the consequences of violence, perhaps then the world will be a better place!

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