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Why are we always the hero in games? We're always earth's last hope, or the top premiership side, or the only man able to rescue the princess, etc. We cry out for realism yet all we want to do is immerse ourselves in a fantasy world where the fate of whatever rests on our hands.
Television has grown from throwing us fantasy worlds where everything is uber dramatic, to giving us a wonderous insight into what 10, middleclass, decidedly average people would do to fill their time if locked in a house for 9 weeks.
Should gaming follow down a similar path? Instead of leading the revolution on mars, should they introduce games where we play as "Jack Hepworth" out of work minor, trying to pick up any sort of job and signing on every two weeks.
Or, instead of taking the role of Sir Alex and leading Manchester United to win the treble for a second time, should we be entering the world of "Terry Stevenson" player manager at a struggling sunday league club, where amongst his team worries you also have to juggle the problems Terry is having with wife Barbara and giving up smoking before christmas.
Or what about, as an alternative to being put in charge of a team of crack commandoes and being sent into desert/forest/drug run capitol city, you're put in charge of a landscape gardening team. Trying to land good and regular work, whilst bringing something new and original (and affordable) to the gardening world in a bid to secure that TV deal.
Do we want to see "reality gaming" following in the footsteps of "reality TV"? Do we really need extreme reality to bring gaming forward?
Personally I think it sounds a bit fudging dull!
Give me badgers attacking each other with bag-pipes any day!
We also do need more games where were the villian, probably why GTA was so popular, we also need games that ives us a different perspective where were put in another role, why cant we be the bad guy that has to stop one person from halting his plans?
Ah well....
Ever played Harvest Moon 64? Now thats original :D
Why are we always the hero in games? We're always earth's last hope, or the top premiership side, or the only man able to rescue the princess, etc. We cry out for realism yet all we want to do is immerse ourselves in a fantasy world where the fate of whatever rests on our hands.
Television has grown from throwing us fantasy worlds where everything is uber dramatic, to giving us a wonderous insight into what 10, middleclass, decidedly average people would do to fill their time if locked in a house for 9 weeks.
Should gaming follow down a similar path? Instead of leading the revolution on mars, should they introduce games where we play as "Jack Hepworth" out of work minor, trying to pick up any sort of job and signing on every two weeks.
Or, instead of taking the role of Sir Alex and leading Manchester United to win the treble for a second time, should we be entering the world of "Terry Stevenson" player manager at a struggling sunday league club, where amongst his team worries you also have to juggle the problems Terry is having with wife Barbara and giving up smoking before christmas.
Or what about, as an alternative to being put in charge of a team of crack commandoes and being sent into desert/forest/drug run capitol city, you're put in charge of a landscape gardening team. Trying to land good and regular work, whilst bringing something new and original (and affordable) to the gardening world in a bid to secure that TV deal.
Do we want to see "reality gaming" following in the footsteps of "reality TV"? Do we really need extreme reality to bring gaming forward?
Personally I think it sounds a bit fudging dull!
Give me badgers attacking each other with bag-pipes any day!