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Every so often a designer will come along and offer the world of gaming something refreshing and something new that has yet to been seen before, which makes it a new experience and something that we are all after. This makes it all that more appealing, some computer games are like a childhood fantasy which offer you everything you wanted to be when you've grown up but never could be, gaming is the key to this problem.
Since technology has become better the ability of gaming has become better and hence the realism of the games has become better making it more life like. This gives us all of those opportunities for us humans to miss out on what we did. Take Metal Gear Solid for example, can anyone hear honestly tell me they didn’t enjoy snapping their necks and all the espionage about it, playing the role of the most deadly man on earth and walking around the sites ducking and diving, doesn’t it remind you of your childhood when you’d ‘kill’ each other with your ‘guns’? And his character isn’t done by mistake, even though the fifteen certificate on the game; it was aimed at everyone including the younger.
All of this makes the game more addictive and all that more enjoyable. In a way it is hard to explain and I’ll probably end up repeating myself, but you kinda get the point that I’m aiming at, the more realistic the game is and the more in depth it becomes then the more playable and engrossing it become and the more games are sold. So does that mean the key too successful games is to make games realistic and life like?
Well really it does seem nowadays that this is the case for most games, as who would really look on the back of a game see a car square shaped with three tyres that look like there made out of wood and are triangle shaped? Now maybe that was a bit of an over creative idea as I don’t think that anyone would be that stupid but you get my point. But then saying all this realism it doesn’t count for every game, there has been occasional great game released now and then that has nothing what-so-ever to do with realism, things like Crash Bandicoot, Nightmare Creatures and LMA Manager, Liverpool winning the league ;-).
Realism gives us new opportunities and that is now bringing me to the main point of this topic. How to attract the public to your new idea, what can you possibly do to make people want to buy this game and will it pay off?
After the original there is always a load of hype over the sequel and everyone is looking forward to it, then after months of delays it turns up on your front door. You rip the package open run upstairs and place the disc/cartridge into your console to prepare for one of the greatest game of all time. Then you start to play on it to notice that not much is different and everything you have expected isn’t there although the magazines gave it 96%. So why is this?
I don’t know all the answers that are why I’m asking you, MGS2 is possibly the most awaited sequel at the moment and to me is the main reason to buy a PS2. Racing games sequel aren’t a hard thing to improve, add realism and more options, can’t be too hard. The same applies for strategy games alike, well most of them anyway. Things like Red Alert 2, what an improvement that was from the first one and all because of the above being added to it. But then you come onto the RPG’s and Shooters, the Resident Evils The Metal Gear Solids and The Final Fantasies. This is where things start to become tough and the whole game really needs to be based again on something new to grab your attention.
So what needs to be added to these games? What makes then so hard to make better? Why do we always want more? And why am I asking so many questions?
All of these need to be answered by you.
Thanks for reading.
It goes both ways really, but I would prefer to shot someone in the head and see the bullet holes appear then pick the body up and dispose of it rather then it disappearing. It's just me I suppose but I'm sure I'm not alone on that comment.
It's all down to the individual, gaming mags are written for every format and every type of gamer, all gamers love one type of game and dislike others, the magazines are written on a non-biased level (sometimes) which makes them awkward to judge.
I think that the graphics have a lot to do with the games overall gameplay but, the handling and ideas crammed into the game are what makes you come back for more and smile when you think £30 was a small price for the game. I don't think that graphics are important to many recent games, but a lot of them are improved and wouldn't be anywhere near as good without them.
Every so often a designer will come along and offer the world of gaming something refreshing and something new that has yet to been seen before, which makes it a new experience and something that we are all after. This makes it all that more appealing, some computer games are like a childhood fantasy which offer you everything you wanted to be when you've grown up but never could be, gaming is the key to this problem.
Since technology has become better the ability of gaming has become better and hence the realism of the games has become better making it more life like. This gives us all of those opportunities for us humans to miss out on what we did. Take Metal Gear Solid for example, can anyone hear honestly tell me they didn’t enjoy snapping their necks and all the espionage about it, playing the role of the most deadly man on earth and walking around the sites ducking and diving, doesn’t it remind you of your childhood when you’d ‘kill’ each other with your ‘guns’? And his character isn’t done by mistake, even though the fifteen certificate on the game; it was aimed at everyone including the younger.
All of this makes the game more addictive and all that more enjoyable. In a way it is hard to explain and I’ll probably end up repeating myself, but you kinda get the point that I’m aiming at, the more realistic the game is and the more in depth it becomes then the more playable and engrossing it become and the more games are sold. So does that mean the key too successful games is to make games realistic and life like?
Well really it does seem nowadays that this is the case for most games, as who would really look on the back of a game see a car square shaped with three tyres that look like there made out of wood and are triangle shaped? Now maybe that was a bit of an over creative idea as I don’t think that anyone would be that stupid but you get my point. But then saying all this realism it doesn’t count for every game, there has been occasional great game released now and then that has nothing what-so-ever to do with realism, things like Crash Bandicoot, Nightmare Creatures and LMA Manager, Liverpool winning the league ;-).
Realism gives us new opportunities and that is now bringing me to the main point of this topic. How to attract the public to your new idea, what can you possibly do to make people want to buy this game and will it pay off?
After the original there is always a load of hype over the sequel and everyone is looking forward to it, then after months of delays it turns up on your front door. You rip the package open run upstairs and place the disc/cartridge into your console to prepare for one of the greatest game of all time. Then you start to play on it to notice that not much is different and everything you have expected isn’t there although the magazines gave it 96%. So why is this?
I don’t know all the answers that are why I’m asking you, MGS2 is possibly the most awaited sequel at the moment and to me is the main reason to buy a PS2. Racing games sequel aren’t a hard thing to improve, add realism and more options, can’t be too hard. The same applies for strategy games alike, well most of them anyway. Things like Red Alert 2, what an improvement that was from the first one and all because of the above being added to it. But then you come onto the RPG’s and Shooters, the Resident Evils The Metal Gear Solids and The Final Fantasies. This is where things start to become tough and the whole game really needs to be based again on something new to grab your attention.
So what needs to be added to these games? What makes then so hard to make better? Why do we always want more? And why am I asking so many questions?
All of these need to be answered by you.
Thanks for reading.