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"Reviews Of The Latest And Best PS2 Games"

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Sat 22/09/01 at 13:12
Regular
Posts: 787
Okay, here are my 2 reviews of Red Faction and Gran Turismo 3: A-Spec. In my opinion, these 2 games are probably the best out on PS2, and also probably the best in their genre (GT3 definitely.)

Gran Turismo 3:
Is it a bird? Is it a plane? No, it’s a car racing game! Sorry about that, but I get very excited when I think about Gran Turismo 3, as it’s not just the real driving simulator, it’s the real driving stimulator!
So? You ask, what’s so good about 6 cars speeding around a couple of miles of tarmac? Or what’s so great about 2 rally cars racing it off on a couple of miles of dirt? Well, I plan to answer those questions, and just for you, give some extra info on what makes Gran Turismo 3: A-Spec, such a special game.

Well, where should I start? With the gorgeous graphics? The easy and enjoyable gameplay!? The amazing length of the game!?!? First, I think I’ll tell you the basic idea of the game. In the main single player mode-Gran Turismo mode, as it’s so ‘originally’ named, you are given a garage, and 18,000 credits. The main aim of the game is to acquire your driving licenses, win as many races from the 5 leagues as possible while collecting as much money and as many cars as you can along the way. There are 2 different ways of getting cars-you can just buy them from all the different companies across the world, or you can win them by coming first in a specified series of races, or as many would like to call it, a championship.

But you must play the game wisely. Try to complete the beginner league before going onto amateur, as you’ll end up with a load of good cars that will either make all your races in beginner totally and utterly dull (for instance, I won each race in the 4 Wheel-Drive championship on beginner with my Tickford Falcon XR7 Race Car by over 30 seconds,) or most of them will not be legible for the races you must win to complete GT3.

There are many other little options that will enhance your experience. Car washing, testing, choosing tyres and of course, tuning (improving) the performance of your car are all great features, and are what make GT3 a class above the others. There’s a wide selection of car manufacturers to choose your vehicle from. Whether it’s a normal hatchback, a Speedster, an especially-designed sports car, a rally vehicle or a monster like the Escudo Pikes Peak Version, they’re all there-over 150 of them. And unlike GT2, you will need most of these cars. All of them have been created perfectly, down to the tiniest of sponsors. And I have to tell you, they are absolutely breathtaking. This brings me onto the graphics.

As soon as the tiny portion of music plays, signifying the start of a race, you are taken aback by the realism. The circuits are brilliant-with easily noticeable racing lines, marks where people have spun off and different typed of tarmac are also easy to point out. Rally tracks are even better, as you slide around the twisty corners dirt flies from the tyres, and it’s also very hard to pass someone, as the dirt blocks your view badly. The environment is picturesque; with beautiful landscapes, awesome stadiums, funny people that take photos of you all the time and I know people can occasionally get annoyed about me saying this, but the way the sun glares at you is absolutely…there are no words to describe it! Polyphony digital have done a marvellous job with the visual area of GT3, and it is enthralling to play a game with such fantastic graphics.

The length of the game is huge. I played it for about 1-2 hours every day last month, and have only managed to get 33% of GT3 completed! Another bonus is that to get every car in the game you must win every big championship and every Endurance race at least 4 times! And with 2-player battles, time attacks, and arcade mode to enjoy as well, GT3 will last for years!

So, if you own a PS2 and don’t have GT3, go out and purchase this peach of a title for a price that is no where near worth how much fun this game will bring you. If you don’t have a PS2, then get the special little PS2+GT3 package, which gives you an amazing console and an amazing game all in one.

Thanks for reading, Ant.


Red Faction:
You are Parker, lured to Mars by the Ultor Corporation’s promise of a better life. Many came to work for the massive mining company, not knowing what hell awaited them when they got there.
They were abused daily from the Ultor Guards, they had to timeshare they’re beds with about 8 other miners, and worst of all, a plague is sweeping through the barracks, killing off many miners. As the days went by, miners became more angry and frustrated, and the plague got worse and worse. Someone named Eos appeared to be trying to fight Ultor, by writing stuff on walls, and annoying the Corporation by not giving them any clues on who she was.
The mood was very tense. All it needed, was a spark.

One day, a guard and a miner had a small arguments in one of the mining tunnels. There was a scuffle, and then gunshots. Suddenly, all hell broke loose. The Red Faction had began the Revolution, led by Eos.

As Parker, you will have to travel though many different places in the Ultor Corporation, killing guards, accompanying people to Eos, finding out secrets about Ultor and perhaps killing a few rather-hard-to-beat Bosses on the way.

So, how does the gameplay fare? Well, if we quickly forget the extremely poor controls that are already set for us (but you can configure them, thank God,) then gameplay is another great thing about this game. The PS2’s Analog Controllers make it easy to move Parker, and you can change the sensitivity in the options mode. As well as using a primary and secondary function on literally all of the 15 weapons available, you can also jump to get onto boxes etc, and crouch if you want to go into stealth mode. Some parts of the game may look like they require stealth, but you don’t have to-stealth has always been somewhat hard in First-Person Shooters.

A very good addition to the gameplay is that you could even call this game a multi-genre. This is because there are 5 fully armed land and air vehicles to use in the game-including. These can be used to travel to other places faster, drill through walls, or when you’ve been invaded by guards you can use the powerful weapons they are enabled with.

There is a Training Mode, but we’ll ignore that as it’s rather easy (as in so easy that you’ll complete it in under 5 minutes the second time you do it,) and we’ll go straight to the most innovative part of Red Faction-Geo-Mod Technology.
Geo-Mod Technology enables you to destroy and alter the environment any where you want to! Sometimes pointless holes will be created, and you’ll be in a room full of craters (this is thanks to too much use of the Rocket Launcher,) but occasionally it comes in very useful. I got annoyed as I couldn’t find the way into this locked control station, and finally tried planting a Remote Charge on the wall outside the door. It exploded, leaving a nice big hole for me to go through, and hit a few switches inside. Lovely.

Lets go onto graphics. At first you may be disappointed-the faces seem to be rather poorly animated, and the textures are nothing special. But as you get further into the game, and you come across different types of walls, you will begin to realise how detailed and realistic the environment is, as well as the weapons. Reloading is always a beautiful thing to watch, unless you’re being attacked by many guards, of course.
Faces have always been hard to do, and although they’re not all that detailed, the eyes and mouth move very well.
Once you’ve finished the single player mode, or in fact, before you’ve finished the single player mode, there is a multi-player deathmatch mode to enjoy.

So overall, what do you get? Well, you get a great first person shooter, with an enticing plot, some great gameplay, Geo-Mod Technology, undetailed-but-still-pretty-good faces, great environments and an enjoyable multi-player mode.
What more could you want from a PS2 game?? Surely this an AAA Title, and Red Faction has finally shown what the PS2 can really do.

JOIN THE REVOLUTION-PLAY RED FACTION
Thanks for reading, Ant.
Sun 23/09/01 at 18:14
Regular
"Sanity is for loser"
Posts: 1,647
RED FACTION REVIEW (i don't own GT3, so no review of that)

Tension is mounting... All it needs is a spark!

Join the revolution in this great new FPS from THQ. Using the same sort of interface as Half Life, Red Faction places you in the role of Parker, a miner in The Ultor Corperation's Mars complex.

Unfortunately, all is not well on mars. Working conditions are horrific, and a plague is wiping out miners everywhere. Its time to fight back.

Red faction truly is the best FPS yet seen on the PS2. The storyline is very compelling, with many a twist and turn. It is a mostly linear game, although some variations in the plot are possible.

The graphics are truly amazing, with crisp backgrounds, weapon and human details. Although the facial expressions in cut-scenes are lacking, it is not a major problem. A great new addition to the game is 'Geo-Mod' technology. This basically means you can alter almost all of your surroundings. Can't find a door? Make your own one in the wall!

One thing that can separate a good FPS from a great one is the weapons. And Red Faction certainly doesn't lack them! Ranging from a simple pistol to a heavy machine gun, a riot shield to a rocket launcher, this game has them all. And that's not all. All but 3 of the weapons have a secondary fire mode. Be it heat-tracking, different calibres of bullets, or a more accurate firing feature, all are well appreciated and add to the game well.

And thats not mentioning the vehicles. 5 land, sea and air vehicles bring a whole new dimension to the game. Each armed with destructive weapons, you'll have no problem mowing down the enemy!

Another thing that adds to the atmosphere is the music. As you enter a new area, the music may suddnelt become mysterious, or when you face many enemies it can be fast-paced. The sound effects are good too - a bullet whistling past your ear, a guard screaming for mercy, the sound of you treading on shattered glass, its all there!

What about the controls? Well, the default set-up is very poor, not even allowing you to move and fire at the same time! But detailed re-configuration settings, including sensitivity, mean this is easily rectified.

So, the actual single player game? Well, you are given 4 difficulty settings - easy, medium, hard and impossible. Some parts of the game are very challenging in any mode, but they offer good diversity. I've already said the plot is excellent, so how does it play? Smoothly! There are no levels as such, just 'loading' stages every once in a while. There are also parts of the game where you can choose to be stealthy, or go rambo-style blasting everything in sight! Decided to go stealthy? If you find you need to kill someone, just pick up the body and throw it in a cupboard before anyone sees!

Oh, and aside from the guards, and harder mercenaries, there are also bosses. And some of them you dont just blast as much as possible, you have to lure them, or use special tactics.

You can always rely on handy tips from Hendrix and Eos if you are stuck.

So, how hard is it? Fortunately a lot harder than a lot of PS2 games. Sometimes, you'll be stuck on a boss, or heavily guarded area, but never will you be lost without any action! There is nothing to earn by completing it, but once you get into the game, completing it is reward enough!

There is also a basic training mode, but this is very easy, and not required for anyone with FPS experience.

However, There is also a multiplayer mode. And it is fantastic. Face up to 6 bots, or play against a freind in many different arenas. All the single layer weapons are available, and many levels offer tactical plyers refuge, with sniping spots, and hiding places.

So what else is there to say? This is a wonderful First-person-shooter, offering new technology, crisp graphics, an excellent plot, amazing multiplayer, and much more. One of the PS2's better games, this HAS to be in your collection!

I give Red Faction ten out of ten!
Sat 22/09/01 at 13:45
Regular
Posts: 23,218
its up now
Sat 22/09/01 at 13:42
Regular
"360: swfcman"
Posts: 6,953
I have those cheats thanks.

Let us know ant when this new topic is up.
Sat 22/09/01 at 13:39
Regular
Posts: 23,218
smugglers run 2 has over 80+ levels where as smugglers run 1 had 31 but they were solid

i ve got cheats for it to make the cars flot away in the joyride mode

do you want it
Sat 22/09/01 at 13:37
Regular
Posts: 23,218
some of the pictures look good
i ve never really considere buying the 2nd one
i ll have to think of that now
Sat 22/09/01 at 13:36
Regular
"I like cheese"
Posts: 16,918
I have it, and it's a rather good game. Not the best, but good.

I have lots of reviews of PS2 games...every day, I think I'll start a topic where everyone can post their reviews of a PS2 game...new topic up soon.
Sat 22/09/01 at 13:31
Regular
"360: swfcman"
Posts: 6,953
Yeah i have Smugglers Run, it was my first game and its ace, im certainly buying number 2. Anyone else?
Sat 22/09/01 at 13:29
Regular
Posts: 23,218
any one else got smugglers run?
Sat 22/09/01 at 13:25
Regular
"360: swfcman"
Posts: 6,953
No problem, we need more regular posters in here, i think there is only about 7-8 of us who post here everyday.

And wow, you have a very large word count, but i think you posted them to keep the number up so you dont get caught. :)
Sat 22/09/01 at 13:24
Regular
Posts: 23,218
here is mine for the first PS2 game i played on at home
(i then played on IsS)

Smuggler's Run puts you in the shoes of an aspiring smuggler who must move contraband across the border while avoiding rival gangs, rough terrain, and the fuzz. All of this translates into more vehicular mayhem than a Blues Brothers marathon, as the basic rule is drive fast and furious, and most of all, don't get caught.
The game sports five modes of play. The primary mode is the smuggler's mission mode, where a semblance of a plot guides you through a series of missions that collectively represent objectives from all the other game modes. The crooks and smugglers mode pits you against a whole slew of other smugglers in an every-man-for-himself competition to deliver the loot to the checkpoint. The loot grab mode puts you in one of two rival gangs of smugglers who are working to deliver the most contraband to their particular drop-off. In both of these modes you can steal the contraband from the carrier by smashing into his vehicle, which makes for fast-paced action. The checkpoint race mode eliminates the contraband altogether and simply has you racing opponents through a series of checkpoints, and the joyriding mode eliminates all the distractions and lets you take a leisurely drive through any of the game's three massive maps.
The smuggler's mission mode is where most of the
single-player game takes place. In it you assume the role of a rookie smuggler who has to prove himself and take his smuggling operation to the top of the underworld ranks. The fairly weak plotline is explained and your mission objectives are spelled out for you in a quick narrative before each mission. The missions themselves range from the basic smuggling operation that involves moving the contraband from point A to point B, to customized versions of the checkpoint race and the loot grab modes, to completely original objectives like destroying a series of radar towers.

In most of the game modes, the main enemy is the clock, and the secondary enemies are the legions of police out to stop you. Most of the game takes place off the street, and the terrain is appropriately rugged. Your vehicle will take damage not only from collisions with other vehicles and objects but also from bouncing over particularly rough terrain. When your damage meter runs out, your engine stalls, and if a police vehicle touches you while you're stalled, you'll be placed under arrest. If no police are around, you might manage to restart your engine after a few moments and be on your way. However, since this game has an insane amount of unremitting police vehicles after you at any given moment, actually recovering from a stalled engine is pretty rare. The AI controlling the police is absolutely relentless - the cop will you chase you everywhere. Most of the time the police cars are significantly faster than yours, forcing you to check your real-time map frequently so you can use the terrain to your advantage. Because the police vehicles are so much faster, they often launch over hills and slopes and catch some tremendous air that more often than not results in a spectacular car crash. The secret behind Smuggler's Run is correctly judging the terrain. While the game does let you slightly correct your pitch while in midair, if you want to be a better player, you will not only have to pick the best route through each level, but you will also have to carefully navigate the game's many hills and dips. A large arrow points you in the general direction of your particular mission objective, but it serves as little more than a general indicator of the basic direction you want to go and doesn't take into account obstacles like gigantic mountains or huge lakes.

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