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"Demo disks a good thing for producers?"

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Fri 21/09/01 at 11:46
Regular
Posts: 787
Have you ever felt hard done by when you get home, slap on the PSOne/PS2, load up your brand new game and find out that it was the biggest waste of 40 quid ever? Well your not alone there. This kind of thing first struck me after i purchased Kessen (PS2) for £39.99. I got it home, played it for about an hour but then felt very dissapointed with my self for purchasing something that i would nether play again. Don't get me wrong, Kessen may be enjoyed by alot of people. I thought i would enjoy it because i usually like stratergy games but i felt a bit like i had no control and was watching a movie rather than playing a game.The main reason i purchased it was of the good reviews it recieved. But thats just someone elses opinion. I should have waited until i could find out for myself wether i liked it. But that would mean purchasing the game. Unless of course the game had been on a playable demo disk.

So now i get to my point. Why don't more game producers create demo's of their new games to put on a magazine cover disk or even to be played in a games shop on the consoles they usually have there. I'm pretty sure it would help boost sales. It's like International league soccer. I liked that game. I still do. But until i took the risk of paying the full quid for it i didn't know if it would be any good. Lot's of people would of been put off by the poor reviews it recieved, and these people may have liked the game if they had played it. But they didn't get the chance because no demo was produced. So if Taito produced a demo of it's game then it would let people see if they actually did like it and not just hate it because of it's 2/10 rating. But on the other hand someone could be off to purchase the game, see the demo in the shop, play it and decide the games awful and choose to buy another game.

I think alot more games producers have started to realise the importance of demos. You can see this by the increase of playable demos on the OPSM2 cover disk. This may be because alot more games are out now or it could just be that the producers want ot show off their brand spanking new game. But brand spanking is usually the case (or the complete opposite). The demos you find always seem to be games that you would definatey buy anyway or ones that you wouldn't even want to touch with a barge pole. What help is that? You want to play the dark horses not the Definate hits or misses!

Soon, when the HDD and internet are available for PS2, i think you will be able to download a demo of virtually every game. Lets hope you can because this would be a massive help, and in the meantime, lets hope GOTD review writers continue to write great, honest reviews about games that help us determine what to spend our last £40 on.
Thanks for your time, i hope you reply,
Nat.
Fri 21/09/01 at 14:56
Regular
"Back For Good"
Posts: 3,673
yeah, very handy that
Fri 21/09/01 at 14:52
Regular
"accidental superher"
Posts: 2,482
you that if you don;t like the game you have bought you can return it within ten days and get a refund (well that's what my local games shops say)
Fri 21/09/01 at 14:35
Regular
"~SRS~humpo"
Posts: 752
i wonder how many fans the makers of lotus challenge won over with their demo
Fri 21/09/01 at 14:26
Regular
"  "
Posts: 7,549
Yeh i know what u mean about onl a little bit of the game but if they let you play too much then you could just end up playing the demo and not buy the game. Don't u hate it though when you have to keep loading up the same game which takes about 5 minutes to load, just to play 2 mins of the game. But like i say i bet they do this to annoy you so u just give in and go and buy the game. Effective don't u think. Wish more developers would put demos on opsm2. (that means you Mr.Kojima!)
Fri 21/09/01 at 11:56
Regular
"Back For Good"
Posts: 3,673
I love demo discs, they give you a chance to try before you buy but unfortuanatly most only offer the tinest amount of the game. If developers were to give a larger demo i would play it more often and grow to like it.

The official demo's are the dumbest thing in the world though, The GT3 rolling demo said "availible now" months before it's release and so do half the others.

What they should do, quite simple really is state the expected release day then use the time/date feature to say how may days left until it's release then AFTER say "availible now"
Fri 21/09/01 at 11:46
Regular
"  "
Posts: 7,549
Have you ever felt hard done by when you get home, slap on the PSOne/PS2, load up your brand new game and find out that it was the biggest waste of 40 quid ever? Well your not alone there. This kind of thing first struck me after i purchased Kessen (PS2) for £39.99. I got it home, played it for about an hour but then felt very dissapointed with my self for purchasing something that i would nether play again. Don't get me wrong, Kessen may be enjoyed by alot of people. I thought i would enjoy it because i usually like stratergy games but i felt a bit like i had no control and was watching a movie rather than playing a game.The main reason i purchased it was of the good reviews it recieved. But thats just someone elses opinion. I should have waited until i could find out for myself wether i liked it. But that would mean purchasing the game. Unless of course the game had been on a playable demo disk.

So now i get to my point. Why don't more game producers create demo's of their new games to put on a magazine cover disk or even to be played in a games shop on the consoles they usually have there. I'm pretty sure it would help boost sales. It's like International league soccer. I liked that game. I still do. But until i took the risk of paying the full quid for it i didn't know if it would be any good. Lot's of people would of been put off by the poor reviews it recieved, and these people may have liked the game if they had played it. But they didn't get the chance because no demo was produced. So if Taito produced a demo of it's game then it would let people see if they actually did like it and not just hate it because of it's 2/10 rating. But on the other hand someone could be off to purchase the game, see the demo in the shop, play it and decide the games awful and choose to buy another game.

I think alot more games producers have started to realise the importance of demos. You can see this by the increase of playable demos on the OPSM2 cover disk. This may be because alot more games are out now or it could just be that the producers want ot show off their brand spanking new game. But brand spanking is usually the case (or the complete opposite). The demos you find always seem to be games that you would definatey buy anyway or ones that you wouldn't even want to touch with a barge pole. What help is that? You want to play the dark horses not the Definate hits or misses!

Soon, when the HDD and internet are available for PS2, i think you will be able to download a demo of virtually every game. Lets hope you can because this would be a massive help, and in the meantime, lets hope GOTD review writers continue to write great, honest reviews about games that help us determine what to spend our last £40 on.
Thanks for your time, i hope you reply,
Nat.

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