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"Wanted: New ideas, experience in originality needed"

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Wed 19/09/01 at 20:41
Regular
Posts: 787
Déja vú. Something that I feel a lot of when I see new games these days. Its like this, you start playing a game and suddenly you notice a cool feature of the game. Then you realise something,..... its been done before. Reality hits you and suddenly all of the idea is lost and just seems second hand.

This is where the title of the topic comes into play. Games nowadays need new ideas and they need them fast. Maybe casual gamers don't notice what I am saying, but for most of you on these forums it is very obvious. Game designers just seem to have run out of ideas. People like Shigeru Miyamoto and Hideo Kojima can't keep bringing us inventive and original game ideas and features.

Shiger Miyamoto has his game Pikmin, GAMECUBE bound and this game should change the way we look at real time strategy games. Whever this new formula will be a hit I can't say (mainly because I don't like RTS games) because it is a new idea and I cant really compare this title to anything. Mind you, on Shigerus past efforts its plain to see that this game will be good to say the least.

Then we have Hideo Kojima, the creator of Metal Gear Solid and the upcoming MGS2. Although MGS2 can't be totally original, its a sequel obviously, it can be original in other less noticeable points. Anyone who has played the demo will know what I mean. First thing first, it has added a first person mode to an essentially 3rd person game. Good choice? I think it was a great choice! Ever shot a wine bottle in a game (a lá Perfect Dark) and wished it broke realistically and the wine flowed? Well in MGS2 this is exactly what happens. It is little touches like this that I feel make this game original and breathes new life into the Stealth/action genre.

The trouble is that these two geniuses can't keep it up forever. Eventually the river that is their ideas for games will dry up and it will be up to someone else to make sure the river makes it to the sea. But who will these people be?

New companies are being made all the time, new companies are going bankrupt all the time, but along with them, creative minds are being discovered. Take for example Rare. A third of the Goldeneye team left the company and yet they managed to create the game that we all know as Perfect Dark. So who was it that made it? Surely with a third of the team missing new people had to take their place. Did they make a difference? Did anyone get added in the first place? Whatever happened worked well.

Now I will ask you a question. Who are the most promising new developers/individual minds? Will they make a difference to the games we play? But more importantly, will they bring with them something new, fresh and original?
There have been no replies to this thread yet.
Wed 19/09/01 at 20:41
Regular
Posts: 3,611
Déja vú. Something that I feel a lot of when I see new games these days. Its like this, you start playing a game and suddenly you notice a cool feature of the game. Then you realise something,..... its been done before. Reality hits you and suddenly all of the idea is lost and just seems second hand.

This is where the title of the topic comes into play. Games nowadays need new ideas and they need them fast. Maybe casual gamers don't notice what I am saying, but for most of you on these forums it is very obvious. Game designers just seem to have run out of ideas. People like Shigeru Miyamoto and Hideo Kojima can't keep bringing us inventive and original game ideas and features.

Shiger Miyamoto has his game Pikmin, GAMECUBE bound and this game should change the way we look at real time strategy games. Whever this new formula will be a hit I can't say (mainly because I don't like RTS games) because it is a new idea and I cant really compare this title to anything. Mind you, on Shigerus past efforts its plain to see that this game will be good to say the least.

Then we have Hideo Kojima, the creator of Metal Gear Solid and the upcoming MGS2. Although MGS2 can't be totally original, its a sequel obviously, it can be original in other less noticeable points. Anyone who has played the demo will know what I mean. First thing first, it has added a first person mode to an essentially 3rd person game. Good choice? I think it was a great choice! Ever shot a wine bottle in a game (a lá Perfect Dark) and wished it broke realistically and the wine flowed? Well in MGS2 this is exactly what happens. It is little touches like this that I feel make this game original and breathes new life into the Stealth/action genre.

The trouble is that these two geniuses can't keep it up forever. Eventually the river that is their ideas for games will dry up and it will be up to someone else to make sure the river makes it to the sea. But who will these people be?

New companies are being made all the time, new companies are going bankrupt all the time, but along with them, creative minds are being discovered. Take for example Rare. A third of the Goldeneye team left the company and yet they managed to create the game that we all know as Perfect Dark. So who was it that made it? Surely with a third of the team missing new people had to take their place. Did they make a difference? Did anyone get added in the first place? Whatever happened worked well.

Now I will ask you a question. Who are the most promising new developers/individual minds? Will they make a difference to the games we play? But more importantly, will they bring with them something new, fresh and original?

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