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"PS2 & GAMECUBE comparison....."

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Tue 18/09/01 at 13:55
Regular
Posts: 787
This pretty much sums up the differences between the systems, apparently.

Q: So the Gamecube's video memory arrangement resembles the PS2's?
A: It shares a few points with the PS2, but we're coming at it from a different approach, so it's not at all a similar design.
Q: What are some of the differences, then?
A: Well, on more general terms, the main difference between the Gamecube and the PS2 is that during development we stuck exclusively to features necessary for games. The concept of the PS2 is to let coders do anything they could possibly want to do; ours is offer high performance, easy development and the ability to concentrate more on creative matters. We know from experience what kind of platform we need, and we included onboard video memory and parallel processing features simply because we thought that's what the games require. I think that's a far different approach from the one PS2 is taking.

The whole article can be read at: http://www.video-senki.com/feat/iw/iw1.html

It just talks about the GAMECUBE hardware. It's coming straight from the horses mouth here too, the figures are correct. If you care much for specs, take a look. I'm not a specs man, so I haven't tryed to draw comparisons between the consoles based on these.
Tue 18/09/01 at 14:16
Regular
"I'm not Orgazmo"
Posts: 9,159
Hmpf that didn't read very well did it.

ah well

:D
Tue 18/09/01 at 14:15
Regular
"I'm not Orgazmo"
Posts: 9,159
Specifications of a console do make the computer more powerful and so on and as you say can make it easier for games developers to well develop games 'easier' but overall it's the games that make the console and the many game developers that will make games for the console to ensure a healthy flow of new games.
Tue 18/09/01 at 13:55
Regular
"not dead"
Posts: 11,145
This pretty much sums up the differences between the systems, apparently.

Q: So the Gamecube's video memory arrangement resembles the PS2's?
A: It shares a few points with the PS2, but we're coming at it from a different approach, so it's not at all a similar design.
Q: What are some of the differences, then?
A: Well, on more general terms, the main difference between the Gamecube and the PS2 is that during development we stuck exclusively to features necessary for games. The concept of the PS2 is to let coders do anything they could possibly want to do; ours is offer high performance, easy development and the ability to concentrate more on creative matters. We know from experience what kind of platform we need, and we included onboard video memory and parallel processing features simply because we thought that's what the games require. I think that's a far different approach from the one PS2 is taking.

The whole article can be read at: http://www.video-senki.com/feat/iw/iw1.html

It just talks about the GAMECUBE hardware. It's coming straight from the horses mouth here too, the figures are correct. If you care much for specs, take a look. I'm not a specs man, so I haven't tryed to draw comparisons between the consoles based on these.

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