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"NINTENDO GAMECUBE!!! WORLD'S LONGEST THREAD!!!!"

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Sat 15/09/01 at 21:44
Regular
Posts: 787
Now I know there is a Nintendo longest thread but that isn't going to well so I made up this thread.

Just like on the Sony Forum (who have created a PS2 thread and a Sony thread) I decided to make a topic for Gamecube talk only. So you can spam a bit but not much. Try to keep the talk on GC.

Try and beat the old longest thread forum as well.

I know you guys out there on this forum like GC's so lets get chatting.

Thanks 4 reading, Afro
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Mon 17/09/01 at 21:47
Regular
"sdomehtongng"
Posts: 23,695
yep. stupid boy.well not really but i just said that for something decent to say.

ah. heres something. how many posts do you make a day tiltawhirl? coz i wnat to know if i am catching up on you in the top posts in the last 30 days list.

i know thta had nothing to do with Gamecube but so what for that one only.
Mon 17/09/01 at 21:44
Regular
Posts: 21,800
Hes just written more words in one post than there is in thue whole topic.
Mon 17/09/01 at 20:42
Regular
"sdomehtongng"
Posts: 23,695
if that was a topic of it's own it could win GAD. gawd.
Mon 17/09/01 at 20:01
Posts: 0
luigis mansion
At Nintendo's Space World show last year, a brief clip of Luigi's Mansion was shown, and many were under the impression that it would be yet another Mario Bros. platforming game starring Mario's brother Luigi. But at E3 this past May, Nintendo let the proverbial cat out of the bag and revealed that Luigi's Mansion was in fact a new style of game from Nintendo, using one of its mascots to sell the idea. Eschewing the traditional jump-and-run mechanics from past Mario Bros. games, Luigi's Mansion is a puzzle game at heart with some interesting gameplay mechanics in tow.
Mario Bros. games aren't known for a deep and engaging plot, and Luigi's Mansion falls squarely in line with the series' tradition in this respect. After winning a mansion in a contest, Luigi contacts Mario and asks him to meet him at his new abode. Luigi makes the trek to his new home only to find that it has been overrun with ghosts. Upon entering the mansion, Luigi meets up with Toad who tells him that he arrived with Mario but has since been separated from him and does not know where he's disappeared to. Toad will act as a save point throughout the game, and you can return to him at any time to preserve your progress. Luigi then meets an odd paranormal researcher with one tooth who arms Luigi with a multipurpose vacuum cleaner and a flashlight. On a quest to find his lost brother Mario, Luigi must exterminate his new house of all the ghouls and trap them inside paintings.

Luigi's Mansion's gameplay may seem overly simplistic at first glance, but playing it is deceptively complex thanks to the multitude of functions the vacuum is capable of. Its most basic use is sucking up anything and everything in its path. This means ghosts, coins, curtains, books, garbage, steam, and anything else that is located in each room. This interactivity is the crux of the game's puzzles. One of the GameCube's analog sticks is used to control Luigi's movement throughout the room, while the other is used to control the direction he points his flashlight and vacuum. Before Luigi can move on to the next room in the mansion, he must eliminate every ghost. Some ghosts will outright attack Luigi, while others will hide inside objects. Luigi can use the vacuum to pull curtains aside or rattle objects, such as end tables, to get the ghosts to show themselves. He may also walk up to objects and give them a good shake by pressing the A button. Even if you don't find ghosts hidden in every object, thoroughly searching each room will reward Luigi with hearts, gold bars, and other power-ups essential to making progress and keeping him alive. You may go into a first-person view by pressing the X button and play from that perspective if you choose, but capturing ghosts in this view can be difficult. Pressing the Z button on the right shoulder of the controller will cause Luigi to crouch, but there's no indication yet as to what purpose crouching might serve.

Once a ghost has been flushed out of its hiding place, Luigi must stun it with his flashlight. Once a ghost is stunned, Luigi can then attempt to suck it into his vacuum. To do this, you must first fire up its sucking action by pressing and holding the R button. Once a ghost is engaged with the vacuum, it will do anything to get away. This is where quick reflexes come in handy. Using both analog sticks on the GameCube controller, you must keep them both pointed in the opposite direction of the ghost at all times to maximize the vacuum's sucking power. This is easier said than done as the ghosts will jet from one side of the room to the other rather quickly or will erratically fly about the room challenging your hand-eye coordination. Making things all the more difficult, ghosts will drop banana peels while being captured, and these will cause Luigi to slip and fall when he steps on them--which, in turn, causes him to lose health and drop coins. If Luigi loses too much health, he will shrink and will be unable to use his vacuum until he collects more power-ups. The points awarded for each captured ghost are dependent upon how long it takes Luigi to capture it. If he takes too long, the ghost will break free. Once a ghost has been captured, it will drop coins, hearts, and keys to open new rooms. If a key is found, a 3D map of the mansion will be displayed showing you where the key can be used. You may access the 3D map at any time by pressing the Y button, but opening doors without knowing where they lead can cause damage to Luigi, thanks to trap doors located throughout the mansion. In addition to its sucking action, Luigi's vacuum can perform several other functions as well. Luigi can suck water and fire into it and then expel it by pressing the L button. One boss that was shown asks Luigi to suck up balls with the vacuum and then use them as a projectile weapon. Representatives from Nintendo of Japan stated that the vacuum will have many more uses as well but were unwilling to divulge what they might be.
Mon 17/09/01 at 19:16
Regular
"Dunemaul NE Hunter"
Posts: 549
Tony Hawks is my favorite GBA game that I have so far. (I want Mario Kart)
Mon 17/09/01 at 17:58
Regular
Posts: 10,437
Yep, GBA.
Mon 17/09/01 at 17:47
Regular
"sdomehtongng"
Posts: 23,695
i dunno but is this on the GBA or what?
Mon 17/09/01 at 17:44
Regular
Posts: 10,437
Deos anyone know how to get past the 2nd level on Bomberman? I wrote a topic but no one gave me any help.
Mon 17/09/01 at 17:40
Regular
"sdomehtongng"
Posts: 23,695
i really couldn't give a toss but deep down i liked the old link look a lot better. and mario sunshine looks ok. not what i expected.
Mon 17/09/01 at 17:24
Regular
Posts: 10,437
Anyone seen the pictures of Mario Sunshine and Sonic 2, looks like the future of platforming for Gamecube. Also theres been rumours about Doshin the Giant is coming to the Gamecube. It was first due out for the 64DD but for obvious reasons didn't come out. One more thing i've gotta say, which Zelda would you have prefered for the Gamecube? The original Zelda (first design) or the new look cartoon Zelda (Second design).
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