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"Sony copied Nintendo, now Nintendo can copy it back."

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Wed 12/09/01 at 15:50
Regular
Posts: 787
(Please not that despite the title, this topic has nothing to do with the console wars whatsoever)

Remember when the Playstation was released?

It had a link cable (like the Gameboy's one) to link two Playstations together for games.

It was rarely used. People didn't want to have to set up 2 Playstations with 2 TV's and few games supported it and most games found alternatives like Splitscreen or all players on screen.

Was it a bad idea?

No. The Market simply wasn't ready.

Nintendo came in with four player splitscreen master pieces like Mario Kart and Goldeneye, which turned out to be a much better option for multiplayer.

Ofcourse, while the N64's splitscreen was brilliant and we still want it on the Gamecube, an extra something should be added, something new, adding a new dimension and a whole load of new possibilities.

The first thought was internet play.
And why not?
You can have the splitscreen game along with several other annonamous people from over the world.
Get phonebills and connection out of the way and it's heaven.

Ofcourse, internet players aren't quite as fun as players next to you whom you can taunt and tease.
And I'm sure you've all been in situations where you've had 4 or more friends round and one person has to sit out.

I think that the link cable needs to return.

It'll enhance multiplayer to no end.
Take Goldeneye.
Teams of two were fun, but it would be so much better if you can have a team of four.
Perfect Dark gave us teams of four Vs simulants, but the simulants aren't as fun as human opponenents, and if always slowed down.

Now imagine this:

2 TV's, back to back, each plugged to linked Gamecubes.

Team one has one GC/TV screen, team two has the other.
You can only see the screens of your friends (i.e. no cheating) allowing for a better team effort and some stealth too (Sniping is possible now!).

If human opponenents want to side together, 8 players against 8 sims.
No slowdown because:

a) The Gamecube can handle it
b) There will be 2 Gamecubes handling it


The scenarios for 8 player games are endless.
Bomberman could be played 8 player on one screen only there's not enough pads.
Linked, there'd be enough pads to allow 8 players.

Lylat Wars!
Team 1 is the Starfox Team, Team 2 controls Starwolf and co.
The ultimate in dogfighting!


Naturally, you wouldn't want to link GC's up EVERY time you played multiplayer - that would be a nuisance and you might as well play splitscreen.

But every so often, it would be great to have the option of extending the Gameplay that little bit.
It would be great for parties and you won't have enemy players looking at your screen.

Nintendo gave new dimension to multiplayer with the N64's four ports along with games such as Perfect Dark and Smash Brothers.
Now every console has 4 player splitscreen with their multitaps and four pad ports.

Now they can take another step forward, keeping the the Gamecube ahead as the best multiplayer system around.

Here's to the future!
Wed 12/09/01 at 20:26
Regular
"Mm reprocessed meat"
Posts: 967
It would certainly add more excitment and tension to the game, although it would still be quite an effort to set up two TVs back to back.
Wed 12/09/01 at 19:53
Regular
"+34 Intellect"
Posts: 21,334
That really is a good idea, i especially like the idea of adding more strategy by not being able to see the other teams screen.
Wed 12/09/01 at 18:07
Regular
"Back For Good"
Posts: 3,673
I have Doom for PSone and every level can be a 2 player deathmatch but trouble is it ONLY works with the link cable. You can pick up PSone link cables for next to nothing but how many people have 2 tv's, 2 consoles and 2 copies of the link supported game.

I think the best idea for nintendo is to keep their evergrowing collection of splitscreen games then advance to the internet. The idea of networking consoles together is very expensive and more trouble than it's worth. The PS2 has a similar ilink but i think developers should move onto the net.
Wed 12/09/01 at 16:33
Regular
Posts: 9,848
kingklik wrote:
> Yes, a good idea, but I believe your reason for the failure on
> link-play is wrong. The simple is not that the market wasn't ready
> for it, but because it's simply too expensive for most of us. If it
> not that then a big hassle. Do you see?

The link cable isn't so expensive...


Oh wait... you mean a second Gamecube and TV...

I meant your friend brings round his Gamecube everynoe and then (the Gamecube WAS given a handle for this kind of thing :-D)

They could also bring round a portable TV too if necessarry.

Like I said, it'll never replace Splitscreen but would be a nice addition to the four player standard set up.
Wed 12/09/01 at 16:23
Posts: 0
What can i say?
Wed 12/09/01 at 16:23
Posts: 0
...
Wed 12/09/01 at 16:09
Regular
"PC Gaming Founder"
Posts: 2,136
Yes, a good idea, but I believe your reason for the failure on link-play is wrong. The simple is not that the market wasn't ready for it, but because it's simply too expensive for most of us. If it not that then a big hassle. Do you see?
Wed 12/09/01 at 15:50
Regular
Posts: 9,848
(Please not that despite the title, this topic has nothing to do with the console wars whatsoever)

Remember when the Playstation was released?

It had a link cable (like the Gameboy's one) to link two Playstations together for games.

It was rarely used. People didn't want to have to set up 2 Playstations with 2 TV's and few games supported it and most games found alternatives like Splitscreen or all players on screen.

Was it a bad idea?

No. The Market simply wasn't ready.

Nintendo came in with four player splitscreen master pieces like Mario Kart and Goldeneye, which turned out to be a much better option for multiplayer.

Ofcourse, while the N64's splitscreen was brilliant and we still want it on the Gamecube, an extra something should be added, something new, adding a new dimension and a whole load of new possibilities.

The first thought was internet play.
And why not?
You can have the splitscreen game along with several other annonamous people from over the world.
Get phonebills and connection out of the way and it's heaven.

Ofcourse, internet players aren't quite as fun as players next to you whom you can taunt and tease.
And I'm sure you've all been in situations where you've had 4 or more friends round and one person has to sit out.

I think that the link cable needs to return.

It'll enhance multiplayer to no end.
Take Goldeneye.
Teams of two were fun, but it would be so much better if you can have a team of four.
Perfect Dark gave us teams of four Vs simulants, but the simulants aren't as fun as human opponenents, and if always slowed down.

Now imagine this:

2 TV's, back to back, each plugged to linked Gamecubes.

Team one has one GC/TV screen, team two has the other.
You can only see the screens of your friends (i.e. no cheating) allowing for a better team effort and some stealth too (Sniping is possible now!).

If human opponenents want to side together, 8 players against 8 sims.
No slowdown because:

a) The Gamecube can handle it
b) There will be 2 Gamecubes handling it


The scenarios for 8 player games are endless.
Bomberman could be played 8 player on one screen only there's not enough pads.
Linked, there'd be enough pads to allow 8 players.

Lylat Wars!
Team 1 is the Starfox Team, Team 2 controls Starwolf and co.
The ultimate in dogfighting!


Naturally, you wouldn't want to link GC's up EVERY time you played multiplayer - that would be a nuisance and you might as well play splitscreen.

But every so often, it would be great to have the option of extending the Gameplay that little bit.
It would be great for parties and you won't have enemy players looking at your screen.

Nintendo gave new dimension to multiplayer with the N64's four ports along with games such as Perfect Dark and Smash Brothers.
Now every console has 4 player splitscreen with their multitaps and four pad ports.

Now they can take another step forward, keeping the the Gamecube ahead as the best multiplayer system around.

Here's to the future!

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