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It's funny, what can please the eye, and how much our expectations change over the years, isn't it?
I can still remember my reaction to seeing the first Megadrive screenshots in Mean Machines magazine (a fore-runner of NOM). I was stunned, amazed, I had to have that console! I had a Sega Master System at the time, so it was a natural progression.
Playing Ghouls and Ghosts for the first time was the first real Megadrive jaw-dropping experience though. Th bosses on each level were just stunning, as good as anything about in the arcades at the time, and this was very important back in the days of the Megadrive, arcade quality graphics.
But as the months went by, dropping my jaw to Ghostbusters, Strider and the like, something strange happened. Well, it seemed strange to me at the time. I read a review of a game on a lesser console, the NES, an had to have it. That game was Super Mario Bros 3, and it was fantastic. It looked alright, not as good as anything on my Megadrive, but the way it played was just stunning. Dozens of levels, all kinds of secrets, those funny suite Mario could dress in, this was a fabulous game.
And to be honest, since that day, though my jaw still drops at the graphics, it isn't the be all and end all anymore. I'd rather read about the concept of the game, and it's features than look at still screenshot, after still screenshot. Mind you, videos are a different matter. I've got hours of GAMECUBE videos on my PC. But it's the ones that have in-game footage that I watch the most, trying to see what play involves, trying to figure out what those coins could be used for. The intro screens or, dare I say it?, FMV look all very nice, but they don't let you know how a game plays, do they?
So back in the day that I returned to consoles with my Sega Master System it was the best looking games that counted, I needed my Megadrive, even though all of the games I had were pretty average platformers. I later discovered really fantastic games on the NES, which, if anything, was graphically inferior to the Master System. But Zelda, Manic Mansion and Mario won me over.
Yes I still bought Megadrive games, but not the pretty ones anymore, ones that sounded interesting, no matter what they looked like.
With the GAMECUBE games I know that Rogue Leader LOOKS awesome, but it's not amongst those games that's really got me excited.
Super Monkey Ball really does look nothing special, but I can certainly see the fun in it. The single player looks like fun, tilting the arena to move the monkey. It sounds simple at first, but it seems to have some of that 'Marble Madness' quality about it. Then there are the many sub games, they look fun. And racing in multiplayer looks fast paced, with plenty of poer ups. Top stuff.
Likewise Eternal Darkness looks all very pretty. Well, as pretty as zombies can look, but I want to know more about the sanity system, more about the magic, more about the differences between the playable characters. It looks great, yes, but it also sounds like a wonderful game.
The GAMECUBE may or may not have the prettiest games, I really don't mind either way, but, in my opinion, when I read about any games it's more often the GAMECUBE ones that make my jaw drop.
It's funny, what can please the eye, and how much our expectations change over the years, isn't it?
I can still remember my reaction to seeing the first Megadrive screenshots in Mean Machines magazine (a fore-runner of NOM). I was stunned, amazed, I had to have that console! I had a Sega Master System at the time, so it was a natural progression.
Playing Ghouls and Ghosts for the first time was the first real Megadrive jaw-dropping experience though. Th bosses on each level were just stunning, as good as anything about in the arcades at the time, and this was very important back in the days of the Megadrive, arcade quality graphics.
But as the months went by, dropping my jaw to Ghostbusters, Strider and the like, something strange happened. Well, it seemed strange to me at the time. I read a review of a game on a lesser console, the NES, an had to have it. That game was Super Mario Bros 3, and it was fantastic. It looked alright, not as good as anything on my Megadrive, but the way it played was just stunning. Dozens of levels, all kinds of secrets, those funny suite Mario could dress in, this was a fabulous game.
And to be honest, since that day, though my jaw still drops at the graphics, it isn't the be all and end all anymore. I'd rather read about the concept of the game, and it's features than look at still screenshot, after still screenshot. Mind you, videos are a different matter. I've got hours of GAMECUBE videos on my PC. But it's the ones that have in-game footage that I watch the most, trying to see what play involves, trying to figure out what those coins could be used for. The intro screens or, dare I say it?, FMV look all very nice, but they don't let you know how a game plays, do they?
So back in the day that I returned to consoles with my Sega Master System it was the best looking games that counted, I needed my Megadrive, even though all of the games I had were pretty average platformers. I later discovered really fantastic games on the NES, which, if anything, was graphically inferior to the Master System. But Zelda, Manic Mansion and Mario won me over.
Yes I still bought Megadrive games, but not the pretty ones anymore, ones that sounded interesting, no matter what they looked like.
With the GAMECUBE games I know that Rogue Leader LOOKS awesome, but it's not amongst those games that's really got me excited.
Super Monkey Ball really does look nothing special, but I can certainly see the fun in it. The single player looks like fun, tilting the arena to move the monkey. It sounds simple at first, but it seems to have some of that 'Marble Madness' quality about it. Then there are the many sub games, they look fun. And racing in multiplayer looks fast paced, with plenty of poer ups. Top stuff.
Likewise Eternal Darkness looks all very pretty. Well, as pretty as zombies can look, but I want to know more about the sanity system, more about the magic, more about the differences between the playable characters. It looks great, yes, but it also sounds like a wonderful game.
The GAMECUBE may or may not have the prettiest games, I really don't mind either way, but, in my opinion, when I read about any games it's more often the GAMECUBE ones that make my jaw drop.