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Well, fear not - there's a long way to go yet.
Some of you may know of a piece of software developed by Sony for the PSone which measured the performance of program code. It highlights to developers areas of the game where there is unused processing power, which in turn allows developers to put more into the game by utilising that extra grunt.
If you buy PSM2, then have a good read of the 'Bog Read' section in the latest issue.
Sony now have a version of this performance monitor software for the PS2, and they've run the GT3 code through it. Apparently, the game has "barely touched the sides" (their words, not mine) of what PS2 can do.
Which, in plain English, means that - as impressive as GT3 is - it takes nowhere near the full power of PS2 to run the game. So, as the title says, GT3 is nothing compared to... what's to come.
Expect games to get far, far better as PS2 grows to its full capacity.
The extra power could be used for better AI, pushing more polys... etc.
"Look at Ridge Racer 1 and then look at RR4"
argument here.
:)
For what it's worth, I have Operation Flashpoint running on my PC at 1024x768, on a GeForce3, and it still has jaggies. They're less noticable due to the high resolution, but they're still there.
My point being that the developers can get rid of the jaggies if they want to.
Anyone remember Tomb Raider 1 with all the "sqaures" compare that to tekken 3, dino crises etc. The PS2 seems to have trouble pumping games out at a high resolution which cause the jaggies but Red faction doesn't suffer and I'm sure they'll get the hang of it soon.
Definitely good news, you want the games to get better over the years, not of the same standard.