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"GT3? Pah! It's nothing compared to..."

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Tue 11/09/01 at 11:16
Regular
Posts: 787
When you look at GT3 running, or the astoundingly impressive replays, do you get the impression that Polyphony have pushed the machine close to the limits?

Well, fear not - there's a long way to go yet.

Some of you may know of a piece of software developed by Sony for the PSone which measured the performance of program code. It highlights to developers areas of the game where there is unused processing power, which in turn allows developers to put more into the game by utilising that extra grunt.

If you buy PSM2, then have a good read of the 'Bog Read' section in the latest issue.

Sony now have a version of this performance monitor software for the PS2, and they've run the GT3 code through it. Apparently, the game has "barely touched the sides" (their words, not mine) of what PS2 can do.

Which, in plain English, means that - as impressive as GT3 is - it takes nowhere near the full power of PS2 to run the game. So, as the title says, GT3 is nothing compared to... what's to come.

Expect games to get far, far better as PS2 grows to its full capacity.
Tue 11/09/01 at 18:44
Regular
"You Bum!!"
Posts: 3,740
The only real problem with the graphics is on the IA-8 lisense test(Complex String).When you get round that long bend the graphics muck up big time.Do that test to see what I mean
Tue 11/09/01 at 17:23
Regular
Posts: 15,579
yeah, better AI would be cool. But exactly how far could you take this on a game? Can the Computer ever act like a human player?
Tue 11/09/01 at 17:13
Regular
"accidental superher"
Posts: 2,482
yeah i don't really know how they are going to make it better apart from adding damage models and having better graphics...
Tue 11/09/01 at 17:13
"High polygon count"
Posts: 15,624
Could be either, or both.

The extra power could be used for better AI, pushing more polys... etc.
Tue 11/09/01 at 17:12
Regular
Posts: 15,579
Is the gonna make the game any better? or Is it just the graphics side?
Tue 11/09/01 at 16:56
Regular
"accidental superher"
Posts: 2,482
the only weirdness in the graphics in gt3 for me is when you are driving and you see those rails....they sort of flicker ever so slightly....
Tue 11/09/01 at 13:28
Regular
"Back from the dead!"
Posts: 4,615
Just pretend I typed the standard

"Look at Ridge Racer 1 and then look at RR4"

argument here.

:)
Tue 11/09/01 at 11:41
"High polygon count"
Posts: 15,624
I only notice jaggies in screenshots - when a game's moving, I don't see them at all.

For what it's worth, I have Operation Flashpoint running on my PC at 1024x768, on a GeForce3, and it still has jaggies. They're less noticable due to the high resolution, but they're still there.

My point being that the developers can get rid of the jaggies if they want to.
Tue 11/09/01 at 11:31
Regular
"Back For Good"
Posts: 3,673
I think GT3 has lovely graphics but some of the jagged edges just ruin it, It's such a shame, how could it have ended up like this, hehe

Anyone remember Tomb Raider 1 with all the "sqaures" compare that to tekken 3, dino crises etc. The PS2 seems to have trouble pumping games out at a high resolution which cause the jaggies but Red faction doesn't suffer and I'm sure they'll get the hang of it soon.
Tue 11/09/01 at 11:24
Regular
"not dead"
Posts: 11,145
They'll need to. ;-)

Definitely good news, you want the games to get better over the years, not of the same standard.

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