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The new name would be The Hero of Time.
You could have the ability to travel between the worlds and solve new sidequests and collects new veapons and items.
Some minor changes to the story would have got to be done to make the game make sense.
The graphics in Thot would be realistic in the style of Oot but much better.
Multiplayer would also be included were up to four players could play against and with eachother in different mini-games.
The game would also support e-reader-cards with connection from the gba.
With many new items and maybe some cheats this game would have been a real gem from Nintendo!
> Edgy wrote:
> I'd like a Wind Waker style remake of the original Zelda,
> comepletely
> 3D but with cel-shaded graphics following the original story,
> including the sword which shoots.
>
> Like the one in Majora's Mask...
>
> *wonders how often he can mention that game in one topic
Dringo, he meant WITHOUT having to complete the entire game and then still only be allowed to use it against bosses. :-P
I enjoyed Majora's Mask the most as well.
With Orcarina, I didn't really get into it until I'd watched my brother complete most of it, and I ended up rushing it a bit trying to catch up with him.
Also, Majora was the only one where you'd get properly attached to the inhabitants as you followed their daily lives.
You only got one villiage, but it was so full of life that it was all you needed.
Windwaker gave the worst of both worlds by only providing ONE villiage, which was pretty dead-beat in comparison. Only 2 characters actually walked around and that was only so you could spy on them and take photo's! :-)
Although technically you could never call a game perfect.
> I'd like a Wind Waker style remake of the original Zelda, comepletely
> 3D but with cel-shaded graphics following the original story,
> including the sword which shoots.
Like the one in Majora's Mask...
*wonders how often he can mention that game in one topic*
Sadly realistic graphics effect the way a character moves and animates itself so drastically it may damage the game.
I'm happy with cel-shading at the moment.
In the valleys off that huge one with the river, and little villages up in forests and huge cities at the bottom, by the river.
ooo.
> I'd like one based on the valley in Hyrul Castle in WW, but with hyper
> realistic graphics and cel sdhaded ones - Light/Dark world parralels
> etc.
Now that would be smart.
And it would need the dark and upsetting storyline like Majora's Mask as well as loads of character interaction.
Then it would be truly great.
> Dringo wrote:
> The darkest most moving Zelda game ever made.
>
> That's exactly what I've thought for ages. Truly excellent game.
Wahoo a supporter. Majora's Mask is very dark and rather sad as well.
The ending is bar far the best of the 3D Zelda games.
Just 2 problems emerged, Clock Town was such a bustling town that there wasn't the time to make a second. There was a few smaller villages but in Ocarina of Time we had 2 large town areas and the smaller villages.
I could and did easily live with that but the major problem was the saving system.
You had to really complete a dungeon in one go, which I didn't like.
But it had the deepest storyline, the most twisted finale, the greatest collection of Zelda side quests ever, the most innovative 3 day idea improving character interaction ten fold and this one ACTUALLY HAD THE ZELDA TUNE. You would reunite a lover, yet know that in a few more hours the world would be at an end and everyone would either be dead or the we'd have returned to the start and no one would remember a thing. And as that deadly hour drew near... that music would begin.
Fantastic.
This is why I must get the special Zelda bonus disc... I so want to play it again.