The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
So what is it that drives the companies to produce so different a game? Actually, the answer is simple.
The game designers and producers at Nintendo (eg. Shigsy) are all artists. They like to make games that are.. well... arty! There's no other way to put it. They don't care what hardware they are making the game for... they design the story and character of the game, and then give it to the programmers who make it into reality.
Things are different at the Sega camp. Here all the game producers (almost without exception) are porogrammers. They design a game around the hardware. Let me give some examples. Naka-san, creator of Sonic, was given a Meg Drive dev kit, and wanted to make something to compete with Mario. They spent 6 months just getting the graphics to go fast... and then he designed the game! Yu Suzuki (or was it the head of Amusment Vision?)was given the model 2 arcade board, and wanted to do something never seen before... make a 3D racer! So his team spent weeks working with code in order to make a polygon appear on screen.
And that is the difference between the companies. Nintendo do the best they can onn the hardware, but put all their effort into the soul of the game. Sega wow crowds by pushing hardware beyond anyone else (could any other company have bothered to make Shenmue?), with the gameplay based firmly into the new technology.
To finish off... let's make this relevant to the FOG... hmmmm...
Do you think this rift between the companies will continue in the future, or will they converge as some departments in Sega work closer and closer to those at Nintendo?
Older nintendo games like Super mario land were easy but fun. Newer mario games like mario 64 seem totally different and are still the best.
The only question I would like to ask Nintendo is how they managed to come up with all those clever dungeon ideas for Zelda games.
Nintendo should make a competition where people get to design their own bosses for Zelda games. The best one would get to be in a dungeon.
Sega games like sonic looked more advanced than nintendo's mario games when they were on the mega drive and snes. I really prefered the sonic games but you could not save. It got boring to easily.
I'm guessing it's the Sonic Team seeing as they've backed up the Gamecube so far.
Do you know?
Anyway, look at Luigi's Mansion and Pikmin and you'll find that Nintendo come up with original zany titles too.
And you know perfectly well that Nintendo/Rare also push their hardware to the fullest!
As for the question about Nintendo and Sega merging.
Well, Shigsi and Naka (Sonic Team guy) are getting pretty close. Joint Mario and Sonic games aren't that far away.
Suzuki on the other hand is showing more interest in the Xbox. I expect you're more likely to find him working with Bill Gates than Nintendo.
Like I said in my topic in Prime. Sega have split.
So what is it that drives the companies to produce so different a game? Actually, the answer is simple.
The game designers and producers at Nintendo (eg. Shigsy) are all artists. They like to make games that are.. well... arty! There's no other way to put it. They don't care what hardware they are making the game for... they design the story and character of the game, and then give it to the programmers who make it into reality.
Things are different at the Sega camp. Here all the game producers (almost without exception) are porogrammers. They design a game around the hardware. Let me give some examples. Naka-san, creator of Sonic, was given a Meg Drive dev kit, and wanted to make something to compete with Mario. They spent 6 months just getting the graphics to go fast... and then he designed the game! Yu Suzuki (or was it the head of Amusment Vision?)was given the model 2 arcade board, and wanted to do something never seen before... make a 3D racer! So his team spent weeks working with code in order to make a polygon appear on screen.
And that is the difference between the companies. Nintendo do the best they can onn the hardware, but put all their effort into the soul of the game. Sega wow crowds by pushing hardware beyond anyone else (could any other company have bothered to make Shenmue?), with the gameplay based firmly into the new technology.
To finish off... let's make this relevant to the FOG... hmmmm...
Do you think this rift between the companies will continue in the future, or will they converge as some departments in Sega work closer and closer to those at Nintendo?