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Let me know what you think! - Peace!
slik ~_~
errr... i hear you say.
Well, let's look at Soul Reaver. On both the DC and PS1 it has now loading times. So this could be used in other games if developers could be bothered to program it.
DOA2 is of a completely different format- every time you complete one level another must be loaded. But this is instant too! Good prgramming can eliminate load times!
> The N64 is great as a cartridge format, and Nintendo have been in
> the business for a long time. So they obviously have reasons for not
> releasing it as a CD platform, probably because of the loading
> times. Only the good people at Nintendo know for sure.
NO! The main reason for the carts was money.
If you make a game on CD, anyone can make a cd and print games with your permission (ie, a small fee). With carts, only Ninty can print games, so they charge companies huge amounts for the carts, and thus make loads. How do you think that ninty, despite having a far smaller market share in the console market than Sony, made money last year, yet sony lost loads? Answer, horrendous publishing costs.
As it happens, nintendo is the biggest publisher in the world... not because they make many games (in fact, they hardly make any inhouse games), but because others are forced to go through them.
This was the main reason for Square abandonning ninty... who they had always been 100% committed to.
Nintendo
kingklik
While the N64 had nothing but
> text in speech bubbles and simple "woohoo" sounds.
You must be refering to early N64 games. Conkers bad fur day had full speech and also had very long cut-scenes. Also done resi evil 2 with full speech and the FMVs.