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Not going to explain it, just click and looks at thumbnail pics.
http://www.play-asia.com/paOS-13-71-m-70-2uo.html
The 'hands free controller'.
Yes, I am a clever dick!
> You mean the Namco Neg-Con?
Very similar, and just what I was thinking, but I think he means a rotation in the other direction. The trouble is though, that with the Neg-con, it was held firmly to the side of the controller whilst rotating, meaning that it could be kept stable and resistance could be applied with little trouble. Rotating on a hinge so as to almost break the contoller in half and pivot would mean significant weaknesses, and make it pretty difficult to control the rotation.
No thank you!
> Rotating on a hinge so as to almost
> break the contoller in half and pivot would mean significant
> weaknesses, and make it pretty difficult to control the rotation.
i too saw that this could create trouble. but if you used my hinge idea and did it like ply wood, it would still retain a core strength.
eg
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Making the two parts of the controller converge to one point would also create a strong shape. (2 pyramid like shapes) to combat the loose-ness of the turning, you could have a resistance mechanism (i think its callede feed back).
it would undoubtably be easiest to use with your right hand resting on something, to add to your control.
As for feedback, it made me laugh that because I'm currently revising away for a Linear Control Theory exam, and was just starting the chapter on state feedback controlled systems. Life's all about coincidences! Going back to the joypad though, I'm not sure how it could be implemented. The left side itself could electronically measure the angle with the plane and could form a control function from there, but I don't know what it would do with that knowledge. Perhaps your idea could help there!
Oh yeah and it doesn't work!
but with the steering, you could ajust sensitivity or something. again improving control, steer-ability and accuracy. if you implement all this then the controller might get a bit too game specific, thus downsizing the market. it would also be more expensive.
problem is it would cost a bundle to proto type and i have no idea how anyone apart from controller makers could make it. after all, you cant usually sell an idea.
i know that it would have atleast 2 buyers in me and jive though:)
Another problem though is that it may be difficult to pursuade companies to make a controller like that when it just seems like a half-hearted attempt at realistic steering. If you're going to buy a special controller designed for racing games, then you might as well just go all the way and buy the steering wheel with pedals.
Perhaps if it had an inbuilt DVD player or something... :)
:)