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"GameCube not aimed at lil' kids? READ THIS!"

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Wed 22/08/01 at 20:02
Regular
Posts: 787
The people at Ninty have put something new into the GameCube! And guess what! It's to stop kids damaging the GameCube discs!

On the Playstation and Dreamcast, to take the disc out, you have to pull it. But on the GameCube they have added a special 'ejecter' button that lifts the disc up so it doesn't break. Hah! Who would be that clumsy?
Fri 24/08/01 at 22:24
Posts: 0
Ö> wrote:
> Has anyone seen the design of the N64 when Nintendo were working
> with Sony, Oh man it had a head set but not a very good one but the
> graphics were stunning even now. Much better than the N64 and
> playstation for that matter, shame but if Nintendo hadn't backed off
> We wouldn't have the jolly PSone now would we, so who
> cares!!!

It's in a snes mag from the early 90's


Yep... it was in EDGE just before the PS2 was shown off... the mag claimed it was the actual PS2. lol!

But as for the graphics being better than the PSone and 64... that's just the initial publicity pics... in reality the graphics wouldn't have been better than the PSone.
Fri 24/08/01 at 20:28
Regular
"IT'S ALIVE!!"
Posts: 4,741
Chr!stos wrote:
> The people at Ninty have put something new into the GameCube! And
> guess what! It's to stop kids damaging the GameCube discs!

On the
> Playstation and Dreamcast, to take the disc out, you have to pull
> it. But on the GameCube they have added a special 'ejecter' button
> that lifts the disc up so it doesn't break. Hah! Who would be that
> clumsy?

maybe they're useing this so the discs can spin faster in the drives, most PC drives have special clips to keep the cds in, it's a cool idea though, Nintendo are always thinking of practical ideas, maybe they just advertise these little touches for advertising, maybe these little touches are whats making the huge delay.
Fri 24/08/01 at 20:02
Regular
"Mm reprocessed meat"
Posts: 967
TILTAWHIRL wrote:
> And what would we have done without the jolly PS1

*Cough played
> some good original games*

:0)

And not be ripped off.
Fri 24/08/01 at 19:18
Regular
Posts: 21,800
And what would we have done without the jolly PS1

*Cough played some good original games*

:0)
Fri 24/08/01 at 19:13
Regular
"Back For Good"
Posts: 3,673
Has anyone seen the design of the N64 when Nintendo were working with Sony, Oh man it had a head set but not a very good one but the graphics were stunning even now. Much better than the N64 and playstation for that matter, shame but if Nintendo hadn't backed off We wouldn't have the jolly PSone now would we, so who cares!!!

It's in a snes mag from the early 90's
Fri 24/08/01 at 19:07
Regular
Posts: 21,800
Yawn, is this argument still going on.
Fri 24/08/01 at 18:59
Posts: 0
I am NOT talking about the normal Saturn pad that has a Dpad a 6 buttons on the face- I am talking about the Saturn's 3d pad, which WAS EXACTLY THE SAME AS THE DREAMCASTS! (excpet it has 6 buttons on top). Now are you saying that the DC does not have both a dpad AND an analogue stick... because that's what the Saturn 3d pad had... not the normal pad, the 3d pad!


Oh, and Slik... a few things.
Ninty are very inovative, but they have had just as many blunders as the next company. They are proably the only company to ever release a console even more destructive than the Saturn... the VIRTUAL BOY!

In case you don't know about this, here's the story. The head of Ninty decides to replace the Gameboy. This will be great, the idea he has will break all sales records- a 3d head set, in full colour with plenty of games! WOW! That would be mindblowing.

First off, they can't aford colour screens, so the only colour is red. Just red. No problem, it's still 3d! Well, actually, in order to play games in proper 3d, players had to focus the screen every 30 mins. Even then, people got motion sickness... badly. So they make it so that you have to put the visor on a flat surface... not really portable. To make things worse, they launch the console... with 3 games... 1 of which wasn't 3d!

Even worse, they have a HUGE worldwide launch (well, in america and japan), spending millions on marketting. About a dozen units sold in the whole of america. It lost more money than the Saturn. The head of ninty was fired.


Anyway, another Ninty mess up for you- the 64 DD...millions dollars in the making, and 4 years work, only about 10000 were released in japan only... with a poor range of games.


Amazing how you forget that Ninty have had their own portion of mess ups Slik... or is that just bias?
Thu 23/08/01 at 23:36
"High polygon count"
Posts: 15,624
Strafex wrote:
> There's a difference between an analogue stick and a
> joystick.

Indeed there is - that's why I said 'analogue sticks' !

> The N64 analogue stick was the first of it's kind

No it wasn't. I had a console in the late 70's/early 80's which had two permanently-connected joypads, which each had two fire buttons and a long, thin ANALOGUE stick.

In one game they were used to move a ship or submarine across the screen, and the further you moved the stick, the faster the ship/sub moved.
Thu 23/08/01 at 22:38
Regular
Posts: 9,848
There's a difference between an analogue stick and a joystick.

Firstly, the joystick normally has limited directions: 4 (primitive up, down, left and right), 8 (diagonals), 16 (more diagonals), and I'm not sure how far the latest ones go.

The analogue stick was different.
It wasn't "push it in the set direction", it was "push it in the direction and your character will move that way exactly.
It was essential for true 3D games.

What's more, it could detect how hard and how far you were pushing it.
It could let you walk or run.

Joysticks never did that. They never needed to before.
The N64 analogue stick was the first of it's kind and an essential advancement in the games industry.
Thu 23/08/01 at 13:38
"High polygon count"
Posts: 15,624
Analogue sticks have been around, and on home console systems, since the mid-70's; I don't know who invented them, but it wasn't Nintendo, Sega or Sony.

Nintendo may have been the first to reduce them to a joypad thumbstick, but that's no more innovative than Sony's decision to stick (no pun intended) two on one controller.

At the end of the day, what does it matter? You may as well argue over who invented the first consumer TV - they exist and they all do the same job. Don't be so pedantic!

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