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"REM... a topic about games or a change!"

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Sun 19/08/01 at 20:51
Regular
Posts: 787
R.E.M. abbr. Rapid Eye-Movement. rapid jerky eyelid movements during dreams

Dreams.That's what I'm talking about. Maybe seeing a guy called NiGHTS! on the forum prompted me to think of this topic- the Saturn game, "NiGHTS! Into Dreams", is the perfect example of fresh, radical thinking being involved in games design.

In an era when all so many games are just like the last one, with more polygons and some quirky changes, few games captivate my imagination. Tomb Raider 1, 2, 3 and more, endless racing games, each "more realistic than the rest", games that never should be. But every so often a ray of light emmerges. NiGHTS!, Jet Set Radio, Crazy Taxi. All zany, weird games, original in idea, fun to play.

Why can't more developers be original. I'm not asking for EA to make Fifa 3000- a hovering football game set in a zero-gravity environment.... just something a little different. How pathetic is it that so many games use "find the switch" rules, whereby you run round, press a switch, and open a door miles away that opens a new level in the same format. What would make an amazing game would be if you started with no switches- all the doors were open, and there would be nothing stopping you from entering them. Then how would you make a game interesting? Developers would have to be original. That would be such a break through.

And then there are standard tactics in various genres. In FPS games enemies just happen to leave guns in wooden crates. Stupid? What's even stupider is that the crate blows up when you shoot it! Even more amazingly- the gun withtin is unharmed! What about this. You are a secret agent. You begin the level with your handgun and whatever esle the secret service give you. You can only get more weapons from a central weapons depot, or by sniping enemies and stealing their weapons. No longer are rocket launchers left in a corner. The player would have to use the upmost intelligence to get past a level.

Well, those are just a few ideas. It doesn't take much to be original, but it does take guts to develop something original.
Sun 19/08/01 at 22:32
Staff Moderator
"Must lose weight"
Posts: 5,778
That's better.
Sun 19/08/01 at 22:31
Posts: 0
DeltaJava wrote:
> REM, eh? Despite being Blair's favourite band, I reckon most gamers
> have Rapid Eye Movement, or otherwise they would stick to single
> player games with the risk of being embarrassed losing regularly to
> their mates.

hmmm,.. I like REM. That sugar cane that tasted good:)

back to GAMING!
Sun 19/08/01 at 22:25
Posts: 15,443
REM, eh? Despite being Blair's favourite band, I reckon most gamers have Rapid Eye Movement, or otherwise they would stick to single player games with the risk of being embarrassed losing regularly to their mates.
Sun 19/08/01 at 22:06
Regular
Posts: 3,182
Yeah, the storyline was the only speck of originality in Code Veronica.

Before I bought the game I predicted that the end phase would consist of the main character being in an underground facility - then an alarm would sound with a computerized voice saying "this facility will self-destruct in 5 minutes" - then as you were trying to escape you'd be faced with the horribly muted final boss.... and guess what!!

Good game though.
Sun 19/08/01 at 21:51
Posts: 0
The game that has impressed me most on my DC is Resident evil: code veronica. Not an once of gameplay originality. At all.

But the plot! Transexual blokes etc... all so original! Brilliance!
Sun 19/08/01 at 21:42
Regular
Posts: 3,182
Originality in games is always a good thing - even when it doesn't quite work. I've just finished Alone In The Dark 4 which didn't have one original idea in the whole game.
I think it's difficult to come up with a totally original main idea, but games creators should at least try for originality in small doses - the kind of which you suggested.
Sun 19/08/01 at 20:51
Posts: 0
R.E.M. abbr. Rapid Eye-Movement. rapid jerky eyelid movements during dreams

Dreams.That's what I'm talking about. Maybe seeing a guy called NiGHTS! on the forum prompted me to think of this topic- the Saturn game, "NiGHTS! Into Dreams", is the perfect example of fresh, radical thinking being involved in games design.

In an era when all so many games are just like the last one, with more polygons and some quirky changes, few games captivate my imagination. Tomb Raider 1, 2, 3 and more, endless racing games, each "more realistic than the rest", games that never should be. But every so often a ray of light emmerges. NiGHTS!, Jet Set Radio, Crazy Taxi. All zany, weird games, original in idea, fun to play.

Why can't more developers be original. I'm not asking for EA to make Fifa 3000- a hovering football game set in a zero-gravity environment.... just something a little different. How pathetic is it that so many games use "find the switch" rules, whereby you run round, press a switch, and open a door miles away that opens a new level in the same format. What would make an amazing game would be if you started with no switches- all the doors were open, and there would be nothing stopping you from entering them. Then how would you make a game interesting? Developers would have to be original. That would be such a break through.

And then there are standard tactics in various genres. In FPS games enemies just happen to leave guns in wooden crates. Stupid? What's even stupider is that the crate blows up when you shoot it! Even more amazingly- the gun withtin is unharmed! What about this. You are a secret agent. You begin the level with your handgun and whatever esle the secret service give you. You can only get more weapons from a central weapons depot, or by sniping enemies and stealing their weapons. No longer are rocket launchers left in a corner. The player would have to use the upmost intelligence to get past a level.

Well, those are just a few ideas. It doesn't take much to be original, but it does take guts to develop something original.

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