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And if it were possible how do we acheive it? How can you make a gamer feel so involved in the game world that they will respond in the same way as in real life. Even films struggle to evoke emotions. And to video games' disadvantages is that most games players are men. It is a fact of life that men do not show emotions... least of all fear, sadness or sorrow.
I myslef am a man. I had no care for Leo's death in Titanic, nor did I stir when I saw the Blair Witch Project. In fact I laughed when the film finnished in the fact that it didn't evoke any feelings other than feeling motion sick from all the running around.
So, if you cannot evoke feelings in a well established media like films, then how can games compete? To quote on ganme designer: "If I could make people cry when they are playing my game, I would be hailed as the greatest game designer of all time". Clearly simply attaching a peripheral to severe a players toes is out of the question.
There is an answer to this. Make the story so involving that the player feels like he is in a real world. In order to involve you so much, you need two things. Firstly, you need to be in control of the character completely, and feel what he feels. This involves cretaing a new way of interaction between the player and game. Secondly, the plot must be involving. So far the only way to do this is by pre-determined FMV sequences that totally destroy the impersion the player is feeling.
A catch 22? Well, If I could solve the question then I would be the greatest games designer ever.
> another person trying to win GADS...
ok! I have had enough! I have already said that if I win GAD, my first prize will go to your charity xmas donatioon to great ormand's street. Is that enough to shut you up. I couldn't care about the game! I just like my games, and like talking about them!
> Can we talk about the topic please?
Anyway, we are already
> experiencing emotions in games.... just think, every time you
> progress through a story, or finish a game, or even a mini-puzzle,
> what do you feel? Emotion. That's right. And that's good enough
> for me. If you mean emotions on the basis of games characters, well
> just remember that they are all programmed indiviually, step by step
> by several programmers, and without gaming code they will be
> nothing. It's all an illusion.
Exactly! The aim of a good game designer is to remove the reality that game characters are not real... like a writer tries to bring his character's to life in the way the respond and interact. Imagine playing a game where the characters seemed so real you cared what happened to them! That would make games go to another level.
Anyway, we are already experiencing emotions in games.... just think, every time you progress through a story, or finish a game, or even a mini-puzzle, what do you feel? Emotion. That's right. And that's good enough for me. If you mean emotions on the basis of games characters, well just remember that they are all programmed indiviually, step by step by several programmers, and without gaming code they will be nothing. It's all an illusion.
> well, seeing as some people have an average of 50 posts a day I
> thought it was the norm
Yeah, but not new topics.
Just a hunch, but I think people prefer it if you spread out your new threads over a longer period of time, else it looks like your trying a "GAD rush".