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Games are my release from life. I enjoy skating around Tokyo spraying graffiti everywhere. I enjoy killing zombies and aliens. Oh hell, I enjoy sniping russian communist solidiers right between their eyes. That's right. In the gaming world I enjoy killing. It realeases my agression. I watch the soldier slump against a wall and leave a trail of blood as he slips to the ground. Sweet.
So why then do games designers hold off making death i games realistic? To stop people doing acts of evil in real life? In real life I am a shy, quiet sensible person. I achieve top grades at school and aspire to be a researcher in computing. So why my love of killing? Because the whole point of games is to do things you can't in real life.
Does anyone complain that you drive at speeds of over 100mph in central london in MSR? No. But if you were to do that in real life you would enevitably kill someone. Likewise, if I graffitied over Tokyo's walls then I would be arrested. So what is so different in killing people in games. If people believe that it will lead to people repeating these actions in real life, I would point out that books, television and other media all show people killing each other. Sometimes with even more graphic details. In a book you can see your face on that of the killer's. In a TV program you can see through the eyes of the killer and feel their emotions. In games you are playing under a fasade. If you want to kill someone you will do it regardless of whether you play it in a game or not.
So, why hold back on death scenes in games? They don't do this in films of television.
> GasMask wrote:
> Why hold back? It can inspire "dumb"
> game players to carry
> out acts they saw in a violent
> game.
And TV/films do not do this?
But TV/files are not interactive.
You can't win.
I like shooting game, especially with violence, why? Releases my aggression. Nothing can beat beating someone up though.
I think it's just your personal fantasy! ;-)