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How do you improve lastability? Well, many games just crank up the amount you have to do. Even Gran Turismo 3 can be accused of simply adding to the number of laps as the game progresses. In many cases its just a matter of doing it twice as many times, or doing it twice as fast. In my opinion this is a bad idea, as it can put many gamers off continuing. If you`re getting bored with a game, then you may wish to try something else.
To combat this there are two possible courses of action:
1) The first is to shorten the length of the game, so that it feels less repetitive. Zone of the Enders was a fantastic game, however it did suffer from this first scenario. To avoid letting the player get bored with fighting, the game stopped after a mere 6-10 hours. Similarly The Bouncer was also short lived.
Simply cutting the game short does not work. Both the above games were rightly accused of being too short, especially for a game appearing on a next generation console. As a result, other games have used an alternate, more favourable strategy.
2) The second (and from the gamer`s point of view, more favourable) option is to introduce large variations, secret modes, and additional extras to unlock. Star Wars Starfighter attempted this, with some success. The main game was not incredibly long, however the medal system meant that you could achieve bonus goals that would unlock secret missions, and extra craft. The extra missions included a two player mode. The new craft also varied significantly, making older missions replayable.
The success of games such as Zelda and Final Fantasy has partially depended on the hidden features within the game. Mini adventures such as fishing in Zelda, or playing in the arcades in Final Fantasy 7 were all hugely popular, and added a vast amount of depth and longevity to the game.
Unfortunately there are some games that use a criminal form of secrets. The use of cheat codes has been responsible for this, as virtually every game today has some sort of cheat somewhere inside the game.
Cheats are fair enough if the gamer is unable to progress and requires assistance, however they are unacceptable when they allow access to a part of the game that can not be found without the codes. For example (and I hate to pick a flaw in this game) SSX had the "Running Man" cheat, which allowed you to use a rider, with their board strapped to their back, and their feet whirling below them. Could this be achieved using your own skill in the game? No, you had to enter a cheat code.
Super Bombad Racing did a similar thing. Certain characters could only be unlocked by using a code. Boba Fett and the Tank Droid were accessed with cheats, leaving only Darth Vader to be uncovered the proper way.
To round off, secrets are hugely beneficial to a games lastability, providing a welcome surprise to anyone who makes it far enough. It is also acceptable to use cheat codes when you are stuck. However, I totally disagree with secrets that can only be found using cheats.
However, its cheats that let you see things that you can`t find by just playing the game that annoy me.
Your happily playing on a game that has many levels, you have been playing for hours but you decide you need a break. So you quite happly save your proggress.
Coming back to the game you press load... it does not work, you try again... the message data corrupted and your heart sinks. But wait, is there not a level select cheat i could use, why yes. :)
Instead, there`ll probably be a cheat to do it :-(
They hadn`t even tried really. They got a couple of bronzes then gave up after a few hours and shoved in the code. Alright, so the untracked course is a tempting goal, but it should be achieved with honour.
That's what make games like the Final Fantasy series so good. Replay value has to be one of the most important factors in a game - i love trying to find little hidden extras and it makes games more satifying.
I hate cheats. In games like SSX and Tony Hawk's 2, i thought it was deplorable that there was a cheat that allowed you to unlock everything. Where's the skill involved in that? Surely games developers must realise that it cheapens the experience of the game, and its not the same sense of achievement if EVERYONE can unlock everything, without even trying....
How do you improve lastability? Well, many games just crank up the amount you have to do. Even Gran Turismo 3 can be accused of simply adding to the number of laps as the game progresses. In many cases its just a matter of doing it twice as many times, or doing it twice as fast. In my opinion this is a bad idea, as it can put many gamers off continuing. If you`re getting bored with a game, then you may wish to try something else.
To combat this there are two possible courses of action:
1) The first is to shorten the length of the game, so that it feels less repetitive. Zone of the Enders was a fantastic game, however it did suffer from this first scenario. To avoid letting the player get bored with fighting, the game stopped after a mere 6-10 hours. Similarly The Bouncer was also short lived.
Simply cutting the game short does not work. Both the above games were rightly accused of being too short, especially for a game appearing on a next generation console. As a result, other games have used an alternate, more favourable strategy.
2) The second (and from the gamer`s point of view, more favourable) option is to introduce large variations, secret modes, and additional extras to unlock. Star Wars Starfighter attempted this, with some success. The main game was not incredibly long, however the medal system meant that you could achieve bonus goals that would unlock secret missions, and extra craft. The extra missions included a two player mode. The new craft also varied significantly, making older missions replayable.
The success of games such as Zelda and Final Fantasy has partially depended on the hidden features within the game. Mini adventures such as fishing in Zelda, or playing in the arcades in Final Fantasy 7 were all hugely popular, and added a vast amount of depth and longevity to the game.
Unfortunately there are some games that use a criminal form of secrets. The use of cheat codes has been responsible for this, as virtually every game today has some sort of cheat somewhere inside the game.
Cheats are fair enough if the gamer is unable to progress and requires assistance, however they are unacceptable when they allow access to a part of the game that can not be found without the codes. For example (and I hate to pick a flaw in this game) SSX had the "Running Man" cheat, which allowed you to use a rider, with their board strapped to their back, and their feet whirling below them. Could this be achieved using your own skill in the game? No, you had to enter a cheat code.
Super Bombad Racing did a similar thing. Certain characters could only be unlocked by using a code. Boba Fett and the Tank Droid were accessed with cheats, leaving only Darth Vader to be uncovered the proper way.
To round off, secrets are hugely beneficial to a games lastability, providing a welcome surprise to anyone who makes it far enough. It is also acceptable to use cheat codes when you are stuck. However, I totally disagree with secrets that can only be found using cheats.