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Many people don’t take the time to watch intros; they are hypnotised by the presence of a new game in their preferred console or cd-rom drive, which makes them randomly press any button simultaneously. Intro’s are what get you in the mood for playing your desired game; they usually contain lots of action and some good music. It depends on what type of game your are playing to what intro you have, take Resident Evil 2 for an example, the intro is a bit slow but it really gets you into the mood to hunt down some zombies. It is a scary game and it has a scary intro.
Shogun Total War, this game is based around Japan. The intro for this game sets the scene and gives you some information, not exactly action packed but it sets you in the mood to build a clan of warriors and become the ultimate Shogun!
I believe that great time must be taken to make a good intro, well it is the first action part that you see of the game before you play it isn’t it? The game company’s must spend good money on making a good intro but not too much because some people don’t even watch them! They must choose good music, suited to the genre of the game, either to put action or give you information about the game or even both. I prefer and action packed intro from the start because it makes me want to carry on watching it.
My favourite intro is a split between Driver’s intro or Resident Evil’s intro. I like Driver’s because it starts off pretty slow but then picks up, a man walks along looking for a nice car. He finds a nice car and steals it, he drives away normally as if it were his car. Then low and behold the police show up cruising around the parking lot…. “Wha wha wha” goes the sirens “Screeech” and the engine revs up from the thief. The thief heads for the exit making a clean one and the cop tries to follow but crashes into a moving car. The sirens die down and the thief speeds away. Action packed and it makes you want to drive like a manic avoiding police as they come.
I like Resident Evil 2’s intro because it is long and action filled. I won’t tell you about all of it because of its length, I will tell you of my favourite part. When Leon is in the car with Claire (I think) that zombie is hiding in the back seat and grabs Leon causing him to crash into the tanker or causing the tanker to crash (I forget these things, maybe it’s a sign of old age? ;) ) After that you have to play and you can see all the burning rubble and the petrol tanker and also Leon’s car. I think a lot of effort and time has been put into this intro and it has worked well.
Some games have amazing intro’s but the actual game is rubbish, this is a con. Why hide a game that is rubbish with a tarty intro? Baffles me. After a button is pressed the rubbishness is revealed so what’s the point? Most people don’t watch them anyway.
This shows that with a little time and effort intro’s can be made well, putting you in the mood for a fun time on your chosen game.
Thanks for reading
GasMask.
I missed out the DK64 intro, that one is top class. It shows you all the characters and the rap just blew me away. Another one of my favorite intro's.
Developers have many tasks to complete when making a game, the biggest being game openings and endings. To me, this is the most important factor that we have in gaming. Many people complain that we have bad openings in games, but if we really think about it is it just all in our head? I bet I have confused you with that, but let me explain.
When a game starts up, we can have many first impressions of the games. It is up to the developers if we think “cool!” or “and this cost me £40?” A game opening has to make sure that it tells us loads about the game, but at the same time not revealing the story line too much. This sounds complicated just thinking about it, so let’s feel sorry for the people that actually have to complete this task successfully.
To me, a good opening will include the following things: It must, somehow, tell you what the aim of the game is and what the quest is, to have (in a shooting game for instance) the variety of gun’s that you can equip, and last but not least introduce us to some of the games main characters.
With a lot of games, introductions to the game are not one bit important, most probably because people know what to expect with these types of games. When you play a football game or a fighting game the chances are you know what the game is going to be like before you actually play it so the introductions will not be important. See where I am going with this
Some openings give you an insight and show how the game is actually in progress - sports games' start-ups have improved immensely with exciting FIFA, NBA and Extreme Sports beginnings! With most sport games what you see in the opening of the game is often what you are going to get throughout the game, this is not the case with Role-Playing Games for example.
Also the game may be a sequel therefor it simply must remind you of what happened in it’s original game. This is really important because if you were new to the game the last thing you want is to me totally baffled from start to finish wondering what the game is all about. So, another job developers have to consider.
Sometimes however, I feel that game developers make the introductions completely rubbish - just so the game looks better! Anyone who's played Soul Calibur has to agree that the introduction is pretty unspectacular - but then the game is awesome! Even today, a two-year-old fighting game still holds its crown. So don’t judge a book by it’s cover, and don’t judge a game by it’s opening.
With technology getting better and better, we are beginning to see some changes in game openings. Today openings in games are often seen in FMV format. You are watching this mini film often with your jaw dropped to the floor but when you actually get to play the game your thoughts are often “Huh, what happened to all the good graphics?” Yes, FMV does not always represent what the actual in game graphics will be like.
I think that the one game that really had a great opening was Shenmue. We were amazed by the starting intro - the Graphics were AMAZING, the music listen-able and the acting penetration-able - OK so it lasted about 15 minutes - but the most amazing thing? The in-game graphics were the same! How I was delirious that day.
Openings are often very useful for developers because they can give you a briefing of the plot. This is also useful for the person who is playing game because he or she will come to grips with the game much more quickly. All kind of things are shown in openings’ most often we get to meet the characters and get to learn a little about them. The best example of this was in Donkey Kong 64 when you saw every character do a groovy dance and a little rap too.
We will get a strong taste for the game as well. We will quickly discover of the game is violent, friendly, sport game, football game and so on.
Introductions are never essential to a game but a lot of people feel "cheated" if the game does not have an introduction.
The worst kind are the ones that don't allow you to skip, meaning that if you play the game again you have to go through the whole darn thing a second time.
Some games really need intros though, to set the scene and let you get to know the immediate storyline, where as some games just tack them on the front to make them look pretty.
Of course, the most famous intro is probably the one from Zero Wing...
BUT the best of the best has to be Cluedo fatal illusion. It's split into two halfes, but of you watch them one after the other, It's like watching a scene from Death on the Nile, It's the best I've seen. It gets you in the mood for play, definately! Only prob is the game does not so what it says on the tin, In fact it's rubbish!