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"Experimentation"

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Wed 15/08/01 at 23:20
Regular
Posts: 787
The most recent example of experimentation comes in the form of Playstation 2’s Red Faction with the ability to blow down walls; it was a successful experiment and made the game a huge success. Experimenting with things can be a risk as it could fail, e.g. Tetrisphere a nice idea experimenting with the Tetris formulae but I failed, it didn’t work but at least developers know not to try it again.

But experimentation can be anything! E.g. Paper Mario it experimented with graphics by placing 2-D characters in a 3-D world. Not to start an argument I hope but Nintendo do take a load of risks when experimenting. Not all succeed mind such as Hey you Pikachu! Complete disaster! It was a very clever idea though and an experiment that went wrong. But instead lets go to Conker, cute graphics violent and rude game? Odd idea but it worked! It successfully showed how cute graphics mean nothing!

Mario 64 had a 3-D world a revolution in itself but people didn’t think Nintendo could do it but they did and it was well worth the risk! Pikmin could well be another risk, a new original idea but will it be a success? Nintendo seem to think so but risks are things developers have to take in order to progress the industry.

So do games need to experiment to be a success? Not really Graphics, Gameplay and sound still makes game good or bad but combining that with new original ideas could well set the game above the rest of the genre. Black and White changed the way you see a god game and it was a risk and a successful one and this is why Black and White is undoubtedly the greatest god game ever!

Timesplitters idea of creating your own deathmatch level was a clever idea a new original and the developers were experimenting with what they could do. Now experimenting is what the best developers do and it makes games their own. It could be the small extra of a deathmatch arena creator or a huge revolution like an interactive 3-D world but the games are improving all the time and these little experiment will evolve gaming into the new millennium.

Here's to the Future

Dringo
Thu 16/08/01 at 02:33
Regular
"Eff, you see, kay?"
Posts: 14,156
I know it's added depth, that's what the third dimension is. It doesn't make it any better, in fact you just end up wasting ammo. There's never anything interesting behind walls, and anything that you NEED to blast through has chunks of dynamite nearby.

GeoMod is a gimmick. It doesn't make the game any better, it's just another way to solve a puzzle. Give me Quake 3 anyday.
Thu 16/08/01 at 02:20
Regular
Posts: 18,185
Ok but the new dimension has added a new depth to play!
Thu 16/08/01 at 02:10
Regular
"Eff, you see, kay?"
Posts: 14,156
I feel I should tell you that the GeoMod technology used in RF has been used dozens of times before,. Same technology, same developers, new dimension. That's it.
Thu 16/08/01 at 00:06
Regular
Posts: 18,185
Indeed they are.
Wed 15/08/01 at 23:27
Regular
Posts: 15,579
and we all know nintendo are the kings of innovation.
Wed 15/08/01 at 23:20
Regular
Posts: 18,185
The most recent example of experimentation comes in the form of Playstation 2’s Red Faction with the ability to blow down walls; it was a successful experiment and made the game a huge success. Experimenting with things can be a risk as it could fail, e.g. Tetrisphere a nice idea experimenting with the Tetris formulae but I failed, it didn’t work but at least developers know not to try it again.

But experimentation can be anything! E.g. Paper Mario it experimented with graphics by placing 2-D characters in a 3-D world. Not to start an argument I hope but Nintendo do take a load of risks when experimenting. Not all succeed mind such as Hey you Pikachu! Complete disaster! It was a very clever idea though and an experiment that went wrong. But instead lets go to Conker, cute graphics violent and rude game? Odd idea but it worked! It successfully showed how cute graphics mean nothing!

Mario 64 had a 3-D world a revolution in itself but people didn’t think Nintendo could do it but they did and it was well worth the risk! Pikmin could well be another risk, a new original idea but will it be a success? Nintendo seem to think so but risks are things developers have to take in order to progress the industry.

So do games need to experiment to be a success? Not really Graphics, Gameplay and sound still makes game good or bad but combining that with new original ideas could well set the game above the rest of the genre. Black and White changed the way you see a god game and it was a risk and a successful one and this is why Black and White is undoubtedly the greatest god game ever!

Timesplitters idea of creating your own deathmatch level was a clever idea a new original and the developers were experimenting with what they could do. Now experimenting is what the best developers do and it makes games their own. It could be the small extra of a deathmatch arena creator or a huge revolution like an interactive 3-D world but the games are improving all the time and these little experiment will evolve gaming into the new millennium.

Here's to the Future

Dringo

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