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Our platform is primarily intended for our software. First, we have to create a market in which 3rd party software will be profitable. It would be contrary to our philosophy to concentrate on 3rd party software and the number of software titles available in order to sell hardware. However, we're not trying to close to door on developers either. We're working with several strong 3rd parties, and since E3 we've been approached by plenty more.
(Please note this HAS been translated from Japanese, and as such, may not always represent what Satoru Iwata really meant, given the huge differences between the English and Japanese languages.)
So what does this tell you? "Our platform is primarily meant for our software" if this was also the case with the N64, why so few releases from Nintendo? I can see that they are resolving the issue with the GAMECUBE, with plenty of software coming direct from the big N, as well as software they have a huge input in, the work of their second parties.
With Luigi's Mansion, Pikmin, Waverace and NBA Courtside all scheduled for a launch date release, and Star Fox Adventures, Super Smash Bros: Melee and Eternal Darkness all set to follow within a month (NOTE: these refer to USA release dates, the UK release may differ in titles) that's 7 titles. How long did it take for the N64 to have 7 first and second party games?
Plus there's plenty more to follow, with Metroid, Kameo, Donkey Kong Racing and Too Human already revealed, and Mario and Zelda expected to be revealed at Spaceworld.
It seems quite apparent that Nintendo are planning to make the GAMECUBE a platform with many, many exclusive games available for it, and are hoping to sell the console based on this. The console is going to sell at a price that much less than the PS2 and the Xbox for the simple reason that people that buy a GAMECUBE will want to buy many of the games from Nintendo, and that's where they plan to make there money.
It also seems apparent that Nintendo only approached a small number of 3rd party developers with the intention of getting the games that will help sell consoles, and help sell Nintendo games.
EA Sports games are hugely popular, and making them available on Nintendo's GAMECUBE will achieve a number of things, possibly. Gamers that love Nintendo games, but also love the games from EA Sports (and other such developers) will not need to decide whether they go for Nintendo, or the console that has all of the best 3rd party developers - GAMECUBE has both.
After Nintendo's showing at E3, many other 3rd party developers have approached Nintendo, hoping to develop for them, not the other way around. Nintendo don't much care for having huge amounts of games released for it, but the wealth of 3rd parties that have GAMECUBE games in the making will certainly mean more software available for the 'CUBE than previous platforms.
These 3rd parties, however, are likely to be mulit-platform, and bring few exclusives that will sell the console. Of course, if you're not a fan of Nintendo games, then why buy a 'CUBE? The controller is designed to play Nintendo's games - others games will have to fit in around it.
But if you do love Nintendo games, if you love Zelda and Mario, and the gaming experiences that Nintendo deliver, then get a GAMECUBE. It has the best ofboth worlds, exclusive Nintendo games, and the cream of 3rd party developers bringing their big franchises too.
Our platform is primarily intended for our software. First, we have to create a market in which 3rd party software will be profitable. It would be contrary to our philosophy to concentrate on 3rd party software and the number of software titles available in order to sell hardware. However, we're not trying to close to door on developers either. We're working with several strong 3rd parties, and since E3 we've been approached by plenty more.
(Please note this HAS been translated from Japanese, and as such, may not always represent what Satoru Iwata really meant, given the huge differences between the English and Japanese languages.)
So what does this tell you? "Our platform is primarily meant for our software" if this was also the case with the N64, why so few releases from Nintendo? I can see that they are resolving the issue with the GAMECUBE, with plenty of software coming direct from the big N, as well as software they have a huge input in, the work of their second parties.
With Luigi's Mansion, Pikmin, Waverace and NBA Courtside all scheduled for a launch date release, and Star Fox Adventures, Super Smash Bros: Melee and Eternal Darkness all set to follow within a month (NOTE: these refer to USA release dates, the UK release may differ in titles) that's 7 titles. How long did it take for the N64 to have 7 first and second party games?
Plus there's plenty more to follow, with Metroid, Kameo, Donkey Kong Racing and Too Human already revealed, and Mario and Zelda expected to be revealed at Spaceworld.
It seems quite apparent that Nintendo are planning to make the GAMECUBE a platform with many, many exclusive games available for it, and are hoping to sell the console based on this. The console is going to sell at a price that much less than the PS2 and the Xbox for the simple reason that people that buy a GAMECUBE will want to buy many of the games from Nintendo, and that's where they plan to make there money.
It also seems apparent that Nintendo only approached a small number of 3rd party developers with the intention of getting the games that will help sell consoles, and help sell Nintendo games.
EA Sports games are hugely popular, and making them available on Nintendo's GAMECUBE will achieve a number of things, possibly. Gamers that love Nintendo games, but also love the games from EA Sports (and other such developers) will not need to decide whether they go for Nintendo, or the console that has all of the best 3rd party developers - GAMECUBE has both.
After Nintendo's showing at E3, many other 3rd party developers have approached Nintendo, hoping to develop for them, not the other way around. Nintendo don't much care for having huge amounts of games released for it, but the wealth of 3rd parties that have GAMECUBE games in the making will certainly mean more software available for the 'CUBE than previous platforms.
These 3rd parties, however, are likely to be mulit-platform, and bring few exclusives that will sell the console. Of course, if you're not a fan of Nintendo games, then why buy a 'CUBE? The controller is designed to play Nintendo's games - others games will have to fit in around it.
But if you do love Nintendo games, if you love Zelda and Mario, and the gaming experiences that Nintendo deliver, then get a GAMECUBE. It has the best ofboth worlds, exclusive Nintendo games, and the cream of 3rd party developers bringing their big franchises too.