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"Why Sony has got it right."

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Sat 14/02/04 at 20:04
"slightlyshortertagl"
Posts: 10,759
This is only part of the reason, I'm sure.

But having been to an under 18s club last night, I was surprised to see about 20 Playstation 2 Demo pods around the walls of the club.

Genius.

They've got the right demographic there. Under 18s who will play games with their friends between dancing, and people who will go off and tell their mates about 'the great game i played at the club'.

Their marketing guy is a genius.
Sun 18/04/04 at 21:00
Regular
Posts: 9,848
Mav wrote:
> Yeah, I thought Stadium on the N64 was pretty crap.
>
> So you've played Colosseum then?

I saw a video of Colosseum and it looked like Stadium with new Pokémon and High Res Graphics.
Everything else seemed the same, bar the new 2 monster team mechanics from Ruby and Saphire.


Maybe I've prejudged it but that's what it looked like.
Fri 16/04/04 at 18:09
Regular
"8==="
Posts: 33,481
Not worth 30 quid, but a relaxing bit of fun for a day or so.
Fri 16/04/04 at 17:25
Regular
Posts: 13,611
Yeah, I thought Stadium on the N64 was pretty crap.

So you've played Colosseum then?
Fri 16/04/04 at 01:17
Regular
Posts: 9,848
I'm waiting for a decent Pokémon Stadium.

The N64 ones were disappointments, but the new one's take the biscuit!
Same as the old ones with High-ress graphics and new monsters.


No imagination whatsoever.
The Pokémon stand there and take damage from invisible hits.



I'd like to see the Pokémon move around. Circle and manauver each other as they wait to make their attack. And when they DO make the attack, they DO make the attack... you know. :-)

Bulbasaur launches himself at Pikachu to make the tackle. If he misses, we see Pikachu dive out of the way and the counter with his Thunder Wave.
Because Bulbasaur is no paralyzed, he barely moves except in a slow struggle but manages to send some sleep powder towards Pikachu who sees it coming and holds his breath while he runs out of the clowd - no effect this time - and then uses his quick attack to hit Bulbasaur...

All the Stadium does is replace 2D pictures and attack effects with 3D models and attack effects. I want a Pokémon fight brought to life!

Please. :-)
Thu 15/04/04 at 23:44
Regular
Posts: 13,611
Yeah, Kameo looks alright.

Personally I'm waiting for a 3D Pokemon RPG.

Perhaps a launch title for the N5 or GBA 2?
Mon 12/04/04 at 21:45
Regular
"8==="
Posts: 33,481
Ah Kameo sounds good.

I liked DK64 but I generally dislike platformers. DK64 let me change characters a lot and shoot/grenade things. Mario 64 did not allow this. ;D
Mon 12/04/04 at 20:18
Regular
Posts: 9,848
:-)

DK64 was probably Rare's worst in my opinion. :-)



Banjo wasn't quite Mario 64, but it was great in it's own way and better in one or two ways. DK64 took Banjo and slapped DK imagery into it (a lot of the music even remained the same).
Instead of taking the best of Mario 64 and Banjo, it took the worst of both worlds.

That's my opinion atleast. :-)

But if anything that means that Rare can't beat Nintendo at Nintendo's game, but Nintendo can't even compete in Rare's game...


if you see what I'm saying. :-)




Oh, and Kameo is like Zelda in that it's third person, like Pokémon as in you catch and train monsters, and like ....? in that you can morph into the monsters and control them.
It's not quite Pokémon in that you control the monsters rather than command them.
Mon 12/04/04 at 18:14
Regular
"8==="
Posts: 33,481
Maverick42 wrote:
> More like create a poorer version of a Nintendo idea.

Not poorer, just different. I don't really like the look of either but I'd get GBTG over Luigi's Mansion.
>
> Banjo Kazooie wasn't as good as Mario 64, and it doesn't look as
> though Kameo will be bettering Pokemon either.

Never played BK but DK64 was far superior to Mario 64 as far as I was concerned. Mario 64 was a great game and an evolution but DK64 was a better game.

I haven't been paying attention to Kameo, I thought it was going to be like Zelda?
Mon 12/04/04 at 01:34
"I love yo... lamp."
Posts: 19,577
Some of them were gone before Perfect Dark was released.

And it was only a few, not most of them, that left to form Free Radical.
Mon 12/04/04 at 01:13
Regular
Posts: 9,848
Goldeneye wasn't Rare's first classic and Perfect Dark wasn't their last.
Besides, I think they left before Perfect Dark was finished.


People come and go from games firms.
It happens and it's rarely a disaster.
As important as individuals can be, it's as much the environment, and the artistic support from the companies R&D and management that can help ensure that the team have everything they need for their game's full potential.


Starfox was a disaster in terms of control system, which ultimately destroyed the game by making it a huge chore to play, but everything else about the game was "slightly annoying at the worst, and the best bits, like the graphics, were blinding.

So Rare have it in them to be stunning still...
Grabbed By the Goulies was an Xbox tech demo, notched up in little more than a year to get used to the Xbox hardware.



Now it could be that either one of us are wrong.
Rare MIGHT have lost it, or they just might be just finding their feet after a big change.

We'll have to see how Kameo and Conker turns out, and if they manage another 2 titles by this time next year, because that's what they promised...

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