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> What's wrong with two guns? I admit, I'll probably spend most of the
> game using the assault rifle as I did in Halo. But there's nothing
> wrong with double-firepower!
>
There's nowt wrong with it, it's good fun, but it made me laugh. That E3 video had Master Chief grab two guns and the audience exploded with glee. 'WTF?!!!' I cried! Has nobody been playing games for the past 10 years? There are a million and one games with 2 GUNZZZ!! Sheesh, it's pathetic. Yeah, Halo 2 will probably be great and acclaimed (but boring), and co-op will be fun, if I can be bothered with the whole thing. But HL2's AI would take a hell of a lot to beat, and from what Halo 2 has displayed, it won't beat HL2.
> "I'll just fight this massive monster than shall I? On my
> own."
>
> 2-PLAYA CO-OP IS GHONNA 0WN
Yup, co-op was one of the best features in Halo. I'll be welcoming the return of that.
What's wrong with two guns? I admit, I'll probably spend most of the game using the assault rifle as I did in Halo. But there's nothing wrong with double-firepower!
On ly time will tell for all three of these games. The playable demos are going to have to be absolutely spot-on in order to impress us.
2-PLAYA CO-OP IS GHONNA 0WN
> Pandaemonium wrote:
> Neither. HL2 will wipe the floor with both.
>
> 1. They'll all be very different from one another.
>
> 2. People will prefer one game over another for different reasons.
Well, they all entail shooting aliens, sci-fi and epic storylines. But HL2 will simply win, because of the AI, insanely accurate physics and the fact that Halo 2 appears to have 2 guns. Alright, that's a generalisation, but the advances in HL2 kick Halo 2's into orbit. Seriously - 2 guns at a time and on rail warthogs? Woo-hoo. Giant aliens that actively move independantly and AI that judges, analyses and uses the situaiton to its best ability (for instance summoning an air strike) - Yes please.
> I will proberly get them all
Same here.
Doom 3 (live) is from a classic lineage and both Halo 2 (live) and Half-Life 2 will be ground breaking in their own ways.
I can't wait!
Apparently the levels in Unreal 2 are big enough to stay fresh though.