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Quote:
"Edmondson: As for the GameCube, the machine is just not geared toward games like Driv3r, it couldn't handle that level of detail. We have some ex-Rare people who know the 'Cube very well, and what it came down to at the end of the day was: "we can do it if we cut down on this detail" - and we weren't prepared to do that. "
> Maybe they just don't have the time or think it
> is worth it to do likewise on the Gamecube given likely sales ?
If they can squeeze it out of the PS2 they must be able to squeeze better out of the Cube - developers are always going on about how it's the easiest to develope for.
Detail? You want detail Mr. Edmonson? Check out Metroid, check out F-Zero, hell check out StarFox. I doubt he's played a Cube long enough to realise what a fantastic console it is, and how superior it is to his precious Playstation 2.
The Cube could easily handle it, they have just be paid a lot of money by Microsoft and Sony.
DRIV3R Staff: No.
Nintendo: Bye.
"Though a console heavy year, the PC remains one of three priority platforms.."
It's blunt comments like these that put the Gamecube down. Neighsayers (Dringo) will go, "They make crap games anyway", but ultimately it doesn't favour Nintendo at all
"There's no discrimination, just that there isn't too much retail backing, which is what makes publishers nervous, stops them making agreements to develop GC games etc. I'm certain that Worms 3D is our last GC game since the publishers aren't interested in a cube version of the other game we have in development."
Codemasters. Personally I don't give a toss, as LMA Manager is nothing to the mighty CM, and Colin McCrae can sod off any day. But for the Cube it's not so good.