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Scissors beats paper, which beats rock, which in turn beats the scissors.
Very similar to a lot of games, don't you think?
Let's take beat em ups, as an example.
We have "ordinary moves", "grabs", and "blocks/counters". You can pretty much sum up the vast majority of the play with just those three types of move.
Similar sort of thing with a lot of RTS games, too - eg, the regular troops will beat the ranged seige weapons, which beat the slow, armoured units, which beat the regular troops.
So, why is it that such an old game encapsulates the essence of so much of modern gaming? Was it ahead of its time?
Ever played rock scissors paper against a computer program?
It's not much fun - there's no psychology.
Perhaps this explains why computer opponents can never be as 'entertaining' as real life opposition?
Any thoughts?
> In RPS, I almost beat everyone I play. They always choose it on
> order like this.
Rock.
Paper.
Scissors.
Now, when they draw
> Rock, I know they'll pick Paper next so I know to have scissors
> ready. No-one ever figures out how I beat them.
Thank god I'm and
> like I always say. If god was a villian, he'd be me!
HAHA!! Next time I face you in a match, you SHALL be beaten!!
grass beat water,
water beats fire and
fire beats grass.
Rock.
Paper.
Scissors.
Now, when they draw Rock, I know they'll pick Paper next so I know to have scissors ready. No-one ever figures out how I beat them.
Thank god I'm and like I always say. If god was a villian, he'd be me!
Computers can do random to a sufficient degree, and they can do predictability very well, but they won't do what humans do.
In scissors paper stone, for example, a 'random' computer might do well in so far as being difficult to defeat, but a human who could analyse his or her opponents moves might do significantly better against a human opponent.
The point is, the AI doesn't need to be better in itself, it needs to be better at adapting to different opponents, analysing their performance and predicting likely strategies - and then taking appropriate countermeasures - that's what makes the difference between a good human and an AI algorithm.
"Craig uve got lava an it beats yer papar, rock an scissors, so ye lose..."
Ah bog off
What a lovely childhood :D
If this topic is about how ai could be improved, then I suggest perhaps that a more random element to ai is used... everything is coded to react to the way that you work. If the computer has to be as human as possible, then perhaps it needs to be as unpredictable as humans...
Many of todays games are still based on these early models, so the same rock, scissors, paper concept is used in the games.
Paper
Scissors
I love that game... I always used to tell my younger sister that I could pick after she had because I was older... I never lost... until the day I hit my head on the patio and thought that a rock might make a hole in the scissors...!
My brother used to say water was one as well....
(Water wins 2/3 - Sinks Rock Rusts Scissors...)
What idiot wouldn't pick water...
me actually... I wasn't over 8 so I had to pick one of the other 3...
Game
Paper vs Rock- Wrap the paper around the rock and cut the oppanant.
Scissors vs Paper- Chop the paper in half and chop opponant hand off my "mistake"
Scissors vs Rock- Let the rock beat submission into the scissors and "accidently" drop it on opponants head.
Enjoy!
I will not be held responsible for any injuries.
;)