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"Socom 2 Players"

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This thread has been linked to the game 'SOCOM 2 : Jungle Storm'.
Sat 06/03/04 at 23:36
Regular
"Brooklyn boy"
Posts: 14,935
Just wondering for when i return to England whether or not to buy this game. I've heard about stuff like health bars and it's really put me off it. However is it still like Socom 1 where a good accurate head shot will kill you in one go or do you have to put a full clip in someone head before it starts to hurt them? And also FM said something about the hit boxes. Have you had any problems when it comes to you shooting someone and it not registering that you've hit them when it's blatantly obvious you did??


Just that if the online part isn't up to much i'll just stick to online for Socom 1 and then acquire Socom 2 'by other means' for it's single player game.
Mon 08/03/04 at 23:16
Regular
"Copyright: FM Inc."
Posts: 10,338
Cwazy Wabbit™ wrote:
> You might say its a Newbies gun but i have been using the M60E3
> lately

Beta testers called it the 'noob cannon' because during beta it was WAY overpowered, the most effective weapon in the game by a long shot, so much so we created rooms with "No M60" in the title to stop people using it so we could have more fun.

On the US version, there's still a tendancy for people to use this weapon (whether it's a hangup from their beta or not I don't know, but somehow the word got out that it's a rather good weapon so lots of people use it). In the final PAL version, however, it's definitely been nerfed a little from the totally destructive beast it was in the beta. Now it's still amazingly accurate for a machine gun, but only in 3 shot bursts, after that it's back to being hit and hope if you're spraying and praying with it. Still great on Escort missions if you need to take out 3 VIPs and a SEAL in quick succession though.

The AKS-105 seems to be more favoured though on most levels. More accurate, almost as powerful, but can sustain more accuracy for longer bursts than the M60E3. The only thing the Terrorists really have to respond to it is either the STG or the M14, both of which take a lot of getting used to. The SP-10 is also rather nice, but it's a pistol. If you can hold your aim whilst pressing R1 rapidly, however, it's one of the best short range weapons in SOCOM 2.
Mon 08/03/04 at 21:57
Regular
": ("
Posts: 5,614
You might say its a Newbies gun but i have been using the M60E3 lately, i have tried the ASK-105 but not enough to see how good it is, i like the gun called IW...(i cant remember the rest of it). I dont know why everyone hates the health bar, it doesn't make the game any worse, it just means you have to put a couple more bullets in to kill someone.SOCOM 2 is so good that i just cannot go back to SOCOM 1, its so much better and there is so many useful features like being able to know where people are and being about to send messages to your friends.
Sun 07/03/04 at 09:02
Regular
"Gundammmmm!"
Posts: 2,339
Was this hit box thing a problem in the original? Only just started playing it and found, in single player, that shots which look like they should hit often don't.
Sun 07/03/04 at 03:55
Regular
"Brooklyn boy"
Posts: 14,935
Ah well i'll have to use my old tactic of laying claymores down then when someone comes along blow them up and then peek my head around my hiding place and finish them off.
Sun 07/03/04 at 03:34
Regular
"Copyright: FM Inc."
Posts: 10,338
P.S. I just tried out sniping with an AKS-105 (it's basically an assault rifle). It rocks. You've got normal vision, close vision and then binoculars, but if you get someone in your binoculars then just come back to close vision you seem to get a headshot even though you can't actually see what you're aiming at in the distance anymore.

:)
Sun 07/03/04 at 03:31
Regular
"Copyright: FM Inc."
Posts: 10,338
lalakersrule wrote:
> Can you still do what i used to do on Socom 1 and just strafe while
> firing or with the new targetting reticule is that out the question?

That's out of the question, the more you move the less accurate your weapon gets. Those little 'run around in circles' battles are now 50/50 outcomes, unless you get the hang of suddenly standing still and letting your target walk into a hail of bullets that you're aiming just to one side of them.
Sun 07/03/04 at 01:30
Regular
"Brooklyn boy"
Posts: 14,935
Can you still do what i used to do on Socom 1 and just strafe while firing or with the new targetting reticule is that out the question?
Sun 07/03/04 at 01:27
Regular
"Copyright: FM Inc."
Posts: 10,338
But yes, there are loads of times you're shooting someone and your cursor is red but all your bullets miss, it just means (apparently) that you're moving about too much.

On the flip side if you're prone you can pull off really long range shots before you've got your cursor anywhere near the target by looking at the direction they're heading and aiming just left or right of it.

And yes, headshots still put your target down in one go, unless you're using a shotgun at close range, in which case you can still miss.

Overall they made it too realistic, took all the fun out of it. It's now a 'serious' shooter. I'd agree with the AKS-105 for SEALs, very accurate albeit very weak weapon. The M60E3 is the same thing if you only fire short bursts with it, it's also VERY handy for mowing down a SEAL escorting 2 or 3 terrorists towards an extraction point.
Sun 07/03/04 at 01:26
Regular
"Brooklyn boy"
Posts: 14,935
Ooops sorry FM you said the targetting sucks. My mistake
Sun 07/03/04 at 01:20
Regular
"Copyright: FM Inc."
Posts: 10,338
lalakersrule wrote:
> And also FM said something about the hit boxes.

Eh? Oh God I'm starting to sound Canadian...

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