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Let's take the original Quake... in fact, let's take Quake 3. Not much difference really. Now, when you load up a level, what's the first thing you'll see?
Correct. A wall.
Look around... yup, more walls. It's really claustrophobic, and it's only done so you can have more blood stains splattered on the floor.
You see, draw distance is something that I believe is dreadfully underused. I would much rather play a game where I can look in detail across landscapes, across hills and deserts, than have games where I can blow up a box and watch as it falls into thousands of pieces.
Unfortunatly past computers and consoles have not had the power to do something like this. Which is why we get the hidiously cramped levels of Quake and Tomb Raider and so on.
But now, the next gen consoles do have the power. They will be able to draw distances those miles away... so you can stand at the top of a sand hill, and look down on the busy town beneath it, or look into the distance at the mountains and hills... not that horrible "matt painting" background, the real deal, rendered hills and mountains.
Another aspect, I suppose, could be the sea. Fogging is often used when in the sea... because apparently you do get rather bad vision down there anyway... but wouldn't it be great to go into a game and just see the crystal blue sea... thousands of fish, shipwrecks, ruins... excellent.
The closest we get to that?
A silhouette of a whale and a little radar in the top right corner that tells us that there is indeed a wall 10 metres in front of you.
Perhaps this really is the real future of gaming. Well, it is for me, anyway.
Any views on the subject please?
"developers know that consumers are happy with pre-rendered backdrops and claustrophobic levels (because they're the best)"
So very wrong.
Consumers, or gamers, are only happy because they know no different. And I think running across hills and mountains is a bit more fun than walking along a corridor.
Things like that don't alter the race, but I like it because in some races you're so far ahead you need something to look and keep you interested. As you may or may not have read, me and my friend played "I Spy" whilst doing an endurance race. How cool is that? Only now in the 128bit era are enviroments detailed enough to play a game such as "I Spy" in a racing game.
Imagine being a Sniper in a real game New York environment, something so you are in a building and you can look as far as in real life down the taxi filled roads and streets, trying to find your suspect!
Let's take the original Quake... in fact, let's take Quake 3. Not much difference really. Now, when you load up a level, what's the first thing you'll see?
Correct. A wall.
Look around... yup, more walls. It's really claustrophobic, and it's only done so you can have more blood stains splattered on the floor.
You see, draw distance is something that I believe is dreadfully underused. I would much rather play a game where I can look in detail across landscapes, across hills and deserts, than have games where I can blow up a box and watch as it falls into thousands of pieces.
Unfortunatly past computers and consoles have not had the power to do something like this. Which is why we get the hidiously cramped levels of Quake and Tomb Raider and so on.
But now, the next gen consoles do have the power. They will be able to draw distances those miles away... so you can stand at the top of a sand hill, and look down on the busy town beneath it, or look into the distance at the mountains and hills... not that horrible "matt painting" background, the real deal, rendered hills and mountains.
Another aspect, I suppose, could be the sea. Fogging is often used when in the sea... because apparently you do get rather bad vision down there anyway... but wouldn't it be great to go into a game and just see the crystal blue sea... thousands of fish, shipwrecks, ruins... excellent.
The closest we get to that?
A silhouette of a whale and a little radar in the top right corner that tells us that there is indeed a wall 10 metres in front of you.
Perhaps this really is the real future of gaming. Well, it is for me, anyway.
Any views on the subject please?