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Role Playing Games.
They're usually long and focus more on story.
Further to Nash, a player normally has stats, and levels. Kind of like trading cards or Pokemon or whatever.
e.g. in EverQuest, when you hit something with a weapon or a spell, you'll never know how much damage you'll do until you see the numbers coming up above the opponent's head.
The general characterisic defining an RPG is the ability to develop your character whose roll you are assuming, e.g. 'levelling up' in Diablo/Pokemon, 'developing skills' in Final Fantasy/EverQuest or, surprisingly, adding nanotechnology enhanced bodyparts in Deus Ex, although Deus Ex is more of a FPS than it is RPG due to the fact that there don't seem to be any dice roll effects in Deus Ex (all weapons seem to do the same amount of damage according to type). Most sites tend to list it under the RPG category though.
The most 'hardcore' RPGs out there for the PS2 are, I think, Gladius (very stat/turn based gladitorial combat) Unlimited SaGa (very story/stat driven RPG that's as far removed from 3D adventuring as you can get).
The least 'hardcore' RPGs out there would be games like Jak and Daxter or Ratchet and Clank, where adventuring and platforming action is emphasised more than character development.
The Final Fantasies have such a wide appeal because they're 'in-between', the stats are there if you want to play around with them but you can complete the storyline without worrying too much about them if you want to.
> "RPG: A game in which players assume the roles of characters and
> act out fantastical adventures, the outcomes of which are partially
> determined by chance, as by the roll of dice." -
> dictionary.com.
>
> e.g. in EverQuest, when you hit something with a weapon or a spell,
> you'll never know how much damage you'll do until you see the numbers
> coming up above the opponent's head.
>
> The general characterisic defining an RPG is the ability to develop
> your character whose roll you are assuming, e.g. 'levelling up' in
> Diablo/Pokemon, 'developing skills' in Final Fantasy/EverQuest or,
> surprisingly, adding nanotechnology enhanced bodyparts in Deus Ex,
> although Deus Ex is more of a FPS than it is RPG due to the fact that
> there don't seem to be any dice roll effects in Deus Ex (all weapons
> seem to do the same amount of damage according to type). Most sites
> tend to list it under the RPG category though.
>
> The most 'hardcore' RPGs out there for the PS2 are, I think, Gladius
> (very stat/turn based gladitorial combat) Unlimited SaGa (very
> story/stat driven RPG that's as far removed from 3D adventuring as
> you can get).
>
> The least 'hardcore' RPGs out there would be games like Jak and
> Daxter or Ratchet and Clank, where adventuring and platforming action
> is emphasised more than character development.
>
> The Final Fantasies have such a wide appeal because they're
> 'in-between', the stats are there if you want to play around with
> them but you can complete the storyline without worrying too much
> about them if you want to.
too long